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Shore Erosion

Tweke Underhill
Tree Dweller
Join date: 23 Jan 2003
Posts: 66
04-06-2003 12:43
(A tale of woe wherein a hapless tailor learns the perils of building on an unstable shore.)

Recently, I decided to move my tailor shop to the east shore of Clementina, since I liked the view from there. I bought a little strip of land and editted it until I thought I had a perfect place for my shop. However, it was getting late, so I decided to wait for another day to move the shop.

When I did move it, there was just one very tiny spot where the ground stuck up through the floor. I thought this would be simple to fix...I would just lower the land there a bit. Unfortunately, I lowered it a little too much, so I tried to raise it up some, but when I did, the land went DOWN. Then I tried to flatten it, and it went DOWN even more. No matter what I did to it, it just went down, so in a few moments I had submerged my whole strip of land. :eek:

I decided I had to get to the bottom of this, so I went underwater. My land is on the east edge of Clementina, where it borders Jessie. Along the border, Jessie was much lower than Clementina, so it formed a rather large underwater cliff. Or rather, it did except for my land, which now sloped up from Jessie at a nice 45 degree angle. (This was right after 0.5 upgrade that added the 45 degree angle restriction.)

Since I couldn't raise the land, I built a platform on the water for my tailor shop and I don't think it looks too bad that way. :D

I would just like to warn everyone to be a little more careful now when you edit land, especially near the water. You may not be able to undo your changes as readily as you could before. It appears that the 45 degree restriction works from the lowest spot surrounding the land you are editting. In other words, it will leave a steep cliff from your land to land that is higher than it, but force it to slope to land that is lower.
Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
04-06-2003 12:57
YES!!!

Read /120/45/1725/1.html
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Voodoo Roark
Dreamer
Join date: 3 Mar 2003
Posts: 33
04-07-2003 07:24
I ran into the same thing myself. I was trying to edit the little "ravine" I built for aesthetic reasons by the bottle out in Shipley and found that UP is DOWN and DOWN is DOWN... so... umm... just be careful. "UNDO" doesn't have much impact until this slope/grade on land modifications is fine tuned a little more.

-Voodoo
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I have my own little world.
But it's OK... they know me here.
Kiari LeFay
Lemon Flavored Fish Treat
Join date: 27 Jan 2003
Posts: 223
Woe is me
04-09-2003 21:40
Unforunately, I just had the same thing happen to me. I have cliffs just behind my tower on the sea side of Shipley, and I decided to build a lovely little hot tub like resort into them, using half sphere tubs imbedded into the cliffs and aquaduct like channels to connect them, and a script to make the water look like it's moving in the channels connecting the tubs... it was quite lovely.... I spent hours working on it.....

Then the land tool blew up in my face in a total bug like action.... and now I have no cliff... my tubs are useless... all that work gone.... and no way to get it back :(

I'm pretty damn upset about that...
Tracey Kato
Royal PITA
Join date: 26 Dec 2002
Posts: 400
04-10-2003 10:01
I think you all know buy now that I think the new lands rules are great, no longer can you buy a 4x4 and raise it 100m, yippee.

However, I also think there should be a "Undo" command associated with the land. I'm seeing a lot of mistakes happening and no way to fix it. If this keeps up, soon all the land will be flat with little 45 degree hills here and there. With an Unod, at least we could put it back the way it was.


-TK
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artificial intelligence is no match for natural stupidity