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Tutorial on Doors? |
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Rommy Metalhead
Registered User
Join date: 4 Dec 2002
Posts: 9
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12-07-2002 08:48
I was told by Haney Linden that there was a tutorial on how to make swinging doors for homes. Anyone know where it is?
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Haney Linden
Senior Member
Join date: 3 Oct 2002
Posts: 990
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12-07-2002 09:51
I don't see it either - maybe if you specify what you want the door to do, one of our vets will offer some ideas.
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Rommy Metalhead
Registered User
Join date: 4 Dec 2002
Posts: 9
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12-07-2002 10:18
Im looking to do a door that just swings open. If possible only members in my group can open it if its possible.
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Celerity Epoch
Genius in absentia
Join date: 13 Nov 2002
Posts: 179
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there are scripting...
12-07-2002 11:55
and non scripting methods for doing this.
The easiest way is just to make a hinge (see the docs for a nice hinge tut) and then put a doorstop inside and another one outside (non physical) to constrain motion. This requires no scripting. Or you could go with a physical script (look up llRotateTarget() ) where you just open it at some stimulus. Or you could use a non-physical script (doesn't even require a hinge while both above do) that does a llSetRot and llSetPos, but in that case, you won't get an animation of the door opening, you'll it'll just pop open. Or you could go all batman (or Jem) and have the door turn Phantom on commandso you just walk through the wall |
Rommy Metalhead
Registered User
Join date: 4 Dec 2002
Posts: 9
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12-07-2002 12:42
Thanks...
Even though im a newbie and have no clue what that means, I guess have alot of studying to do |
BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
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12-07-2002 15:41
If you want, meet me inworld - I'll give you a good door. I can use it to show you the basics of scripting, and you could modify it to let only certain folks uae it, or I can script it for you ... for a price
![]() Once you figure out how to use the scripting, you can be like celerity and know how to make 10 kinds of doors. BBC _____________________
START! Make your own movie in Second Life for The Take 5 Machinima Festival Films due Dec 4, screening Dec 7! http://www.alt-zoom.com/take5.htm |
Celerity Epoch
Genius in absentia
Join date: 13 Nov 2002
Posts: 179
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Not a tut
12-07-2002 19:36
but, I gave you some starting points for research on your own.
I fear I'm not the greatest teacher in the .. Well, I can't think of many situations where I'm a better teacher than anyone else. Maybe I could teach someone to paint better than a blind guy could. Maybe. On the other hand I'll be more than happy to go into more detail on any of the methods I mentioned. |
bUTTONpUSHER Jones
professional puddlejumper
Join date: 10 Oct 2002
Posts: 172
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12-07-2002 20:12
there's some doors at the Bazaar. you just click them, and they swing open or closed. there is a script on the door hinge which detects a click, then rotates itself, and it's child - the door itself. it looks like there's some code in there that will listen for another object (a key?) to lock and unlock it, tho i haven't tried it.
btw, the Bazaar is north of the starting location, and has a buncha other goodies, like textures and sounds. bp |