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It's almost time for me to call it quits

Neo Valen
Registered User
Join date: 29 Jan 2003
Posts: 228
08-24-2003 20:02
It has been all good and all fun but I'm quite sick of this game or whatever you wanna call it lol. I will be renewing myself in September for another 3 months but I will hardly ever be on. The reason for this is, for some reason I decided to give this program 1 last chance to show me something, some reason to stay here.

Currently I'm playing another online game, since this isn;t off topic discussion I won't say which one it is. Will actually be playing 2 other online games besides popping in here once in a while. I was going to stay an extra month past when december comes along and renewal time comes in again. So I'm still here till at least January. I just can't see doing this anymore. It's not really that fun and you are gonna laugh when u hear me say, you can;t win LMAO, bad joke.

I just need a game that is already providing me challenge, and Second Life doesen't do that. So come January, unless there is major improvements to this game I'll be gone. You'll still see me once in a small while on here, but very rarely. Well too bad the program had to be such a bore cause in the beginning I really enjoyed it. Just not fun anymore. See you when I see you, people I know that is.
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
08-24-2003 20:43
I am sort of feeling the same lack of direction. I need a project or something. There are pros and cons to no game mandated goals, i am feeling a lack of direction at the moment. Looking forward to the new version soon, maybe I need a little break to refresh things.
Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
08-24-2003 21:52
Mmmkay Neo, cya round.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
08-24-2003 22:14
lol, lack of direction?
my problem isnt lack of direction. I would love to help out with just about every project out there, but i probably cant afford it.
I say "probably" because it seems the account history has suffered some weird change that does not let me see how much more i can afford. It used to report my total bonus but now it merely reports what of it was used to cover taxes.
Sinclair Valen
The One who Was
Join date: 1 May 2003
Posts: 360
08-24-2003 22:43
Dare I say it... but "Rome wasn't built in a day"...

and neither will stability, growth, and the consistent sustainable efforts that everyone can enjoy and rely upon to be part of the SL experience be so developed. Much of the rich content in-world is the result of weeks and months of dedicated efforts, the crafters of which in many cases having moved onward. The drive to create and sustain the spark of SL must come not only from the long-timers, but from the newer members as well. You get from this experience what you contribute to it. I personally find there's "too much" to attempt, and insufficient time to apply myself in-world as much as I'd like.

Neo, you've aptly demonstrated the skill, creativity and drive necessary for successful empowerment and enjoyment in SL, but you've also expressed previously that you did not feel you would enjoy this long-term, as I recall. I've hoped that you would change your mind given time, and I still do.

I'm glad you're giving it the extra time, and I hope you give SL the chance many of us would feel it deserves.

=Sinclair
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Mac Beach
Linux/OS X User
Join date: 22 Mar 2002
Posts: 458
08-24-2003 23:22
When I was growing up there was a period of time when there were no kids my age living near me. Add to that a childhood illness, an overprotective mother and a huge fenced backyard and you end up with a kid that learns to entertain himself without any structure or rules. When I grew up and found so many other people unable to do so it took me a while to figure out that it was *me* that was the oddball, and why.

To this day I am thankful that I am incapable of being bored. Structure and goals are for those easily bored and I'll never be able to understand them or be like them, and I suppose the reverse must be true too. Maybe people who NEED goals do better at achieving them too. For me I'll never get over hopping out of the flight simulator and trying to see what the underside of the airplane looks like, or what happens when I taxi it into an office building. Playing shooter games I try shooting at all the things people wouldn't normally shoot at to see if they break. It is in fact those games that bore me, because to play them well you have to go down a pre-ordained path to success that the programmer came up with. Six months later when you achieve some level you know you have crawled into that programmers brain somehow. What is it you kids say now? Woot!

During the Alpha for SL there were these bird like things that flow around randomly and chirped. They ate rock-like objects that seemed to pop up out of nowhere. The bird in turn were chased by snakes that would eventually catch them on the ground and gobble them up.

And the snakes were chased by me. While others built great structures I chased those snakes, clicked on them until I could catch them in edit mode (a different process than today) and inflated them to hundreds of times their normal size. Hours later I would come back and find that there were still terrorizing the town. I miss those snakes.

Give me an open ended game any day (I still hate calling it a game!), or just give me a big back yard.

Good luck to you, hope you find your goals and achieve them too! :)
Arik Song
Introspective Speculator
Join date: 7 Aug 2003
Posts: 19
You see, the thing is...
08-24-2003 23:59
It isn't a game. I don't feel bad about calling it a game, I just don't call it a game. Because it isn't. The beauty of SL is that it isn't completely isolated from RL. As much as the Lindens would like to see it sheltered (I am really only speculating on that point), it won't be, can't be, and it will sooner or later become intertwined with RL in ways that we cannot see right now.

I think that this is where the attraction is for me. I'm going to wait, patiently, for SL to become more than the sum of its parts. If SL does not become the world I imagine it becoming, then something else will, and I will move on to that place instead. For now, however, SL holds the most potential of anything currently available, and I will see that potential filled.
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Mac Beach
Linux/OS X User
Join date: 22 Mar 2002
Posts: 458
Re: You see, the thing is...
08-25-2003 00:52
From: someone
Originally posted by Arik Song
I think that this is where the attraction is for me. I'm going to wait, patiently, for SL to become more than the sum of its parts. If SL does not become the world I imagine it becoming, then something else will, and I will move on to that place instead. For now, however, SL holds the most potential of anything currently available, and I will see that potential filled.


It has a certain feel of inevitability to it doesn't it?

As obvious as what you said may seem to you or me, some people don't get it yet.

They will though. :)
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
08-25-2003 06:13
You know the thing about SL is this...its not about who has the most money its not about who has the most friends and best of all its not about sturctured guided impressions of what the world should be.

Its about making friends, Creating silly things that no one would have thought of. Its about doing what you would never do IRL.

Reading Mac's Story kinda reminded me of my Child hood the only diffrence was my backyard was the world I was raised an army brat so I got to travel wild and stranged places because of my father. But I to learned there were times when one has to create their own environment.

When I was young my parents didn't have much money for all the neat toys my friends were getting like the "Star Wars" xwing fighter and the tie fighter. So what did I do i made them out of Cardboard file folders my dad brought home to me. My favorite tools were paper cardboard colored pencils cutters and Tape. I made the Spanish armada out of those with paper sail and Straws for masts. I built Castles and things of the past. I made Just about everything.

Now Im an adult. SL is my new Paper and Cardboard the only difference is now I can make it look more realistic. I make things to make me happy as well as make my friends happy.

There is too much capabilities and to many things possible for me to ever get bored with this. Each week is a new adventure Each week is a new SL...

So Join in the sand box and see what castles you can create maybe even a dragon will come visit it..;)

Sincerely, ShadowWeaver
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Peter Cartier
Registered User
Join date: 23 Jan 2003
Posts: 56
08-26-2003 06:05
I'm kind of a quiet player, don't socialize too much but love to build but that does'nt pay to support my projects. Since I don't join many events and gatherings, I don't get rated much so whatever extra money you receive for that, I don't qualify. I have been making and selling some stuff and that's about the only income I have. Thanks to some contributions, I'm still in business. I would certainly stay if a resolution to the enormous weekly expenses could be worked out.

This is my thought. There needs to be an adventure in this game that is both challenging and rewarding. Take a couple of sims, load it up with quests ( slaying dragons, mining for gold, finding treasure, solving puzzles, hunting for trophies, or whatever). Quests that will pay money as rewards. To offset the partial cost of the reward money: Weapons, maps to treasures, puzzle hints, mining tools etc. can be hidden and if found, payed for by the 'questor' if he or she feels it's needed to fullfill the task. Just a thought for those who need the excitement and (like me), the money to offset expenses.

Dream on :)

Love and Kisses

:D Peter:D
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Bob Bunderfeld
Builder Extraordinaire
Join date: 10 Apr 2003
Posts: 423
08-26-2003 06:41
Bye Neo, I'll miss you!

Although, I'm sure everyone knows exactly how I feel about SL.

I must commend Shadow Weaver on how he decribed SL. It's new every week, every day to me as well.

I don't log in to see if I'm ahead, or see how much money I can make, I log in to see my friends, to see what new challenges someone has brought to me.

SL is the sandbox I've wanted since I was active in the player run city of Oasis in Ultima Online. Now I have the ability to make the rules, I have the ability to make a difference, and I will take that ability and make it happen!

Here Here Shadow, together let's blaze a new trail daily in SL, let's all make ourselves a promise. That we will create ONE New thing every day. WHAT! You scream, everyday!?! Yes, everyday! But wait, this new thing doesn't have to be an object, or a script, it can be a friendship with a new player, or it can be something you build, or a picture you take and pass out because it's wonderful and amazing. Let's not get stuck in just doing our own thing, let's get stuck in doing something for others, let's have fun, let's enjoy each other.




Thanks!
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Zana Feaver
Arkie
Join date: 17 Jul 2003
Posts: 396
this is why I'm not really a merchant
08-26-2003 06:52
I do everything I do in SL sort of as a "public service." My museum is free to artists, my park is free to visitors, my time in the druids or other groups is something I take seriously and try to promote -- even if some of my ideas don't go over and some of them do. To me, the most rewarding part of SL is doing things to help other people -- and so far I've not been bored once. But! Some people need other kinds of challenges -- I was a lot like Shadow as a kid -- I made my own fun via a piece of paper and a pencil -- be it writing or drawing. SL reminds me a little of being that kid again too -- except I can work it out in much more interesting fashion.

I think SL really appeals to people who are creative on their own anyway -- whether that be socially creative or technically so or artistically. But it doesn't really appeal to those with a more competitive nature. I'm not very competitive, so even though I stuck it through with EQ for years, I didn't enjoy the constant pressure to "excel" via leveling and "uber gear." When I found SL I was thrilled to find out I can make my *own* uber gear ;).

I say to each their own. I'll miss ya Neo, if only because you were one of the first people I got to know in SL. If you ever come back, I'll probably still be here, so drop by and say howdy :).

Zana
Nyna Slate
Dragon Moon
Join date: 22 Apr 2003
Posts: 267
08-26-2003 07:47
Neo......... your in a rut. It happens in every aspect of our lives. This is the very reason ppl take vacations. To get away from the noraml of our every day, and come back with a fresh out look. Your Imagination is the adventure here. Take a bit of time to think about what you truely liked about the experience, that is you SL. Try to recreat that.
I know it is frustrating. The seriouse lag we are experiencing. The new wave of rude, weird, bizzar, trouble causing, social soliciting( you get my meaning here), Newbies, makes it difficult to do the things we love to do. We need the kind hearted good souls like you in Sl to off set this hopefully temporary influx, of ppl who it seems were never taught social skills.
You have experience, that took a while to accumulate. Have you considered speaking with David or Lee Linden about being an instructor.
You have so much to offer others..........I would hate to see youleave us forever, I would truely miss you as i am sure there are tons of other that feel the same.
Neo Valen
Registered User
Join date: 29 Jan 2003
Posts: 228
heres the deal
08-26-2003 12:10
Here's my deal, see I joined this program to try something new. It is definetely a new expierience and now here's what I was trying by joining. Ever play a game, other online game that is, and see someone who runs by you alot and never says a word? That's me, and I guess I wanted to use Second Life as a challenge to see how social I could become and how long I could stand it. Being social is the main reason for people to stay here, and to me chatting the night away is all fine, but it's just not me.

I'm a person that enjoys peace and quiet where I can just chug away at something for however long and never have 1 person say a single thing to me. I logged into this new game, the one I'm playing now and saw how vast and huge the world was and was in awe by it's beauty. It was big, and it looked incredibly real, a mountainous region I chose, and the attention to detail in making it have the look and feel of mountains just astounds me.

The other thing i loved was how nice and quiet it was, Noone started pm me as soon as I logged on and noone knew who I was, it was sweet. Finally free from anyone who might've known me, and I came to found out that, that is what I like in a game. I'am a building instructor Nyna and I think I find showing others how to make things is IMO a dumb thing to do. Eventually newbies will learn to make their own things, but to me that should come in time with this, not right off the bat as soon as you come on.

I know that's their way of getting more joins but to me it just isn't good enough reason to keep showing people things. Just my opinion on everything said here, everyone here is nice don't get me wrong, with the exception of a few, and they know who they are, LOL but any game will always have an obnouxious and irritating bunch once in a while.

It's a pipe dream to have everyone actually act the way everyone wants them to act. With that said, I've nothing more to add.
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Neo Valen
Registered User
Join date: 29 Jan 2003
Posts: 228
ok I'm out
08-27-2003 18:33
Well played my other new game and I'm for definitely sure I'm gone. Decided not to give this one any other chance. Playing this program seems silly to me, won't be renewing in September so I guess Mid September you will no longer see me anymore. Not planning any comebacks either been nice knowing all who I did know. Have fun with the program, and will maybe see some of you in future online games. Bye all, Neo
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Kali Wu
Enjoy Life
Join date: 17 Apr 2003
Posts: 21
08-28-2003 00:44
Thats to bad Neo!! We use to have alot of fun, I will miss that!

I hope u will come online one more time, so I can say goodbye to u!

Kali
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