05-09-2004 00:57
Interesting book on CG Film-making: "3ds Max 6 Animation", by Barrett Fox, published by McGraw-Hill/Osborne.

It gives an oversight of the whole process of making an animation: from creating a dialog, designing the characters to putting the animation together.

Something that endeared the book to me a lot is that the basis for the animation is an online videogame where the object is to go around and socialize :-O Players get halos that get progressively larger as they meet more people.

Extract from the dialog: "But hey, I hear they've totally hacked this place and it's full of freaky a-life animals and genetic sculptures. God! It sounds so...<wistful>"

Online social game? A-life? Could the author have played SecondLife?

Azelda