It gives an oversight of the whole process of making an animation: from creating a dialog, designing the characters to putting the animation together.
Something that endeared the book to me a lot is that the basis for the animation is an online videogame where the object is to go around and socialize
Players get halos that get progressively larger as they meet more people.Extract from the dialog: "But hey, I hear they've totally hacked this place and it's full of freaky a-life animals and genetic sculptures. God! It sounds so...<wistful>"
Online social game? A-life? Could the author have played SecondLife?
Azelda