Early Second Life Presentation
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Ushuaia Tokugawa
Nobody of Consequence
Join date: 22 Mar 2005
Posts: 268
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05-25-2005 13:35
Got these from this thread and took shots of them in world because I thought they deserved a thread of their own. Page 1Page 2Page 3Page 4Page 6Page 7Page 8Page 9Page 10Page 11Page 12Page 13Page 14Page 15Page 16Page 17This is apparently from a slideshow used to present Second Life to the organizers of the DEMO conference in 2002. Page 5 seems to be absent from the list, perhaps that's the page that outlined impending world domination?
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
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Wow
05-25-2005 15:43
Some interesting stuff! The mysterious 5th slide isn't referenced in Eggy's previous post but I'm still SURE it exists. Right here Either that or, since the 5th frame is proceeded by one that claims my avatar "facilitates projection and creates emotional attachment", I'm guessing it has something to do with finding a way to put nicotine into the stream to ensure constant user subscription. Gotta love the sick, tailored demo-jargon to try to say, "Hey, this is a good business idea, you'll make mad cash later if you give us cash now!"
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Lazarus Moreau
Registered User
Join date: 25 Jan 2005
Posts: 36
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AKA Yashu Vindaloo
05-25-2005 19:12
Page 5 is the one that talks about the RESTRICTIONS on creative freedom.
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Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
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05-26-2005 00:12
Wow. Now that's some seriously old stuff.
Page1 is a rare picture of what we called "primitar", the only avatar available back before DEMO 2002, when the product was still called "Linden World" internally. Primitar was made entirely of primitives, and was eventually replaced by a finite set of non-slidable human realistic avatars right before DEMO.
In the picture he is flying up to a platform of flying disks that worked sorta like a taxi service. I wrote some of the LSL-1 code that made the disks move around in pre-ordaned tracks.
Primitar was accidentally a bit taller than your average human. The avatar that replaced him was the same size. This is why an avatar today with size sliders in the middle everywhere is a bit taller than you would expect.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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05-26-2005 00:17
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Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
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05-26-2005 05:44
From: Andrew Linden Primitar was accidentally a bit taller than your average human. The avatar that replaced him was the same size. This is why an avatar today with size sliders in the middle everywhere is a bit taller than you would expect. Wow, thanks for that tidbit Andrew! I love hearing about these little accidents that shape what we take for granted.
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
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05-26-2005 06:18
GREAT POST!
(Guess we're a little shy of the 750,000 subscriber goal for 2005.)
Buster
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Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
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05-26-2005 06:59
Wow I didn't realize when I sent that code snippet around internally that the assets were still valid. Testimony to our oft-maligned asset system - those images were uploaded to the alpha grid in 2001!
Well in true LL style here is some openness, if accidental - I think those were slides that we were using to convince the folks at the Demo conference to let us have a 6 minute slot to launch SL to the world.
Looking back at those slides, we were trying too hard to be a game - I think mostly because there was such anticipation growth around online games at the time. It helped to put SL into some sort of a language that people understood - 'metaverse' wasn't a concept that wasn't directly appealing to investors or even the digerati.
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Philip Linden Chairman & Founder, Linden Lab blog: http://secondlife.blogs.com/philip
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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05-26-2005 07:50
~1 mb client?
Was it ever actually that small (A useable client, that is, not just the rendering engine or something)?
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
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05-26-2005 10:15
From: Andrew Linden Primitar was accidentally a bit taller than your average human. The avatar that replaced him was the same size. This is why an avatar today with size sliders in the middle everywhere is a bit taller than you would expect.
Interesting stuff. I've got some theories about how that kind of thing shapes what kind of avatars normally appear in SL. For example, I've done some serious staring at a monitor while holding up a mirror, and I'm pretty sure that the default iris textures are bigger than normal human eyes. I think this makes people default to having unrealistically big eyes to accomodate the irises, without even realizing it. That, in turn, makes people "expect" bigger eyes, so realistically-sized eyes with corrected irises look weird. I wonder if the average SL av is taller than the average height in real life.
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Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
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05-27-2005 18:15
These slides are awesome. Given that they were created 3 or 4 years ago, they are amazingly insightful. Their observations and projections are incredibly accurate when one compares them with how things turned out. They're also very exciting. Philip wrote: From: someone Looking back at those slides, we were trying too hard to be a game - I think mostly because there was such anticipation growth around online games at the time. It helped to put SL into some sort of a language that people understood - 'metaverse' wasn't a concept that wasn't directly appealing to investors or even the digerati.
Yes, I think this is partly why I found the slides exciting. The slides are pervaded with this sense of an online game that one can change. What happened to this vision? Yes, reality hit, but why? and how? Azelda
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Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
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05-27-2005 18:19
Very cool... 
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James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
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05-27-2005 20:38
Yes, very very cool! How crazy that those textures are still uploaded all these years later? I wonder what other Linden secrets are uploaded... 
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George W. Bush hates America.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-27-2005 22:01
From: Azelda Garcia These slides are awesome. Given that they were created 3 or 4 years ago, they are amazingly insightful. Their observations and projections are incredibly accurate when one compares them with how things turned out. They're also very exciting.
Philip wrote:
Yes, I think this is partly why I found the slides exciting. The slides are pervaded with this sense of an online game that one can change. What happened to this vision? Yes, reality hit, but why? and how?
Azelda
Hay I hope this thread is still around in another 3-4 years. I really enjoy looking back at stuff like this, because it's funny, during the passage of time when there's upheaval, perception is all skewed (like the dot-com bombs) and it's only in retrospect, in a graceful hindsight that the contents can settle.
What a fun game this is... 
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