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What are the coolest things in SL right now?

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
07-19-2005 04:12
I vote tinies. But I'd be curious what other people think.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
07-19-2005 04:14
From: blaze Spinnaker
I vote tinies. But I'd be curious what other people think.


Vermin traps...
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Madame Maracas
Not who you think I am...
Join date: 7 Jun 2004
Posts: 1,953
07-19-2005 04:15
For OOoh AAah factor and Freshness, I can't argue with that!

Numbakulla/Spittoonie/Spacestation/Krittania's Heaven/Hell are on my "wish I could fund them into staying list"
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Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
07-19-2005 04:32
ROAM is the coolest thing I've seen in SL of recent. It works better than teleporting sometimes :) Now group ROAM would be fun, so you had someone to chat to while you travel across the grid.
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Madame Maracas
Not who you think I am...
Join date: 7 Jun 2004
Posts: 1,953
07-19-2005 04:34
Group Roam is a neat idea, but I've enjoyed Roaming and continuing my IM's in transit, which is really nice!
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RadioRadio - http://radioradiosl.com

M 6 Hobbes Abattoir
T 7 Sezmra Svorag
W 4 Brian Mason
W 6 Moira Stern
W 8 Nala Galatea
Th 6 Chet Neurocam
F 6 Vertigo Paris
F 9 Madame Maracas
S 5 Madame Maracas
S 8 TriNala
Su 6 Trinity Serpentine

http://madamemaracas.wordpress.com - Madame Maracas Blaaagh

Plurk - http://www.plurk.com/user/MadameMaracas
Katja Marlowe
Registered User
Join date: 15 Apr 2005
Posts: 421
07-19-2005 05:05
I was going to say me, but realized that'd be a limited opinion....sooooo, um....i really agree with the ROAM being cool :)
Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
07-19-2005 05:40
I'm also enjoying Shack Dougall's Snapzilla pics.
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The Electric Sheep Company
Satchmo Blogs: The Daily Graze
Satchmo del.icio.us
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
07-19-2005 05:50
aww, thank you for the vote, Madame :)

for me, Seacliffe is consistently top of my list. And anything else that Eddie and Fallingwater turn their hands to :)
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Olympia Rebus
Muse of Chaos
Join date: 22 Feb 2004
Posts: 1,831
07-19-2005 08:34
From: blaze Spinnaker
I vote tinies.


I need to get online more...
...what is a tiny?

I've seen pictures of little toylike creatures, but I don't know what they are. Avitars? Scripted toys?
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Kim Anubis
The Magician
Join date: 3 Jun 2004
Posts: 921
07-19-2005 10:52
The original Tinies are tiny, adorable Little Critter avatars made by Wynx Whiplash. Other builders have done little avatars as well, and some of them are very cute -- I like the birdies and dragons from Noramyr Gullwing.
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http://www.TheMagicians.us
Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
07-19-2005 10:55
Did somebody say Tringo? :D
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Jim Bunderfeld
The Coder
Join date: 1 Mar 2004
Posts: 161
07-19-2005 11:06
Freezing at Verifying protocol version... is defiantly the coolest

and Kanker Greenacre's sailboat races. :D
MrsJakal Suavage
Purple Butterfly
Join date: 18 Jul 2004
Posts: 1,434
07-19-2005 11:40
Space Hoppers!!!!! :p
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
07-19-2005 15:09
Yes, sailboat races. How could I forget :)
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."