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Is there a space sim? |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-14-2005 16:51
Like, the land/water has all been terraformed away?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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04-14-2005 17:08
no, there is not. it does not exist. please, move along.
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Chance Abattoir
Future Rockin' Resmod
Join date: 3 Apr 2004
Posts: 3,898
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04-14-2005 17:14
There should be so we can steal whatever Active Worlds users are left.
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"The mob requires regular doses of scandal, paranoia and dilemma to alleviate the boredom of a meaningless existence."
-Insane Ramblings, Anton LaVey |
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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04-14-2005 18:28
It makes me wonder if someone could set the ground texture in a personal sim to a transparent .TGA. That might work.
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cua Curie
secondlifes.com/*****
Join date: 14 Nov 2003
Posts: 196
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04-14-2005 18:48
We had a space sim at one time, but decided it wasn't practical. It was alot of fun though.
You can't use transparent textures on terrain. You can however make it black, or stars. We lowered the land to 0, lowered the water to 0, made the terrain black, and set the sky to perma-night. We messed around with antigravity suits. It was a blast. There was also Jimmy Thompson's space station club. |
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leptoon Angel
Registered User
Join date: 6 Apr 2005
Posts: 26
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That would be cool!
04-14-2005 19:06
It would be realy cool if you could have a space sim! But, it needs to cost extra otherwise there would be too many people doing it.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-14-2005 20:00
Yeah, I guess you'd have to turn off gravity as well.
Can you control weather in your island sim? Maybe a cloud world would be kinda neat. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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04-14-2005 20:05
If all else fails... liberal use of particles, blaze.
Gravity... hm... attachments? ![]() _____________________
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Vilhelm Dougall
Registered User
Join date: 22 Mar 2005
Posts: 28
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04-14-2005 20:09
If you go up high enough that every thing including clouds is past your draw distance, it's kinda like space. I guess it's more like the upper atmosphere, cuz the sky is still blue, but the horizon is black.
I reccomend building a rocket and seeing how high you can go. There was a thread a while back about the bizarre anomalies of SL that start forming at several hundred thousand meters. |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-14-2005 20:10
Yeah.. I've done particle weather and I can do some very nice stuff with it.
Unfortunately, the cut distance ruins the effect. Clouds are cooler when you see them from afar. But, I have to admit, one of the problems with clouds is that they do not respect walls. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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04-14-2005 20:13
But, I have to admit, one of the problems with clouds is that they do not respect walls. You should "feature suggestion" this. I would think that the client could handle these sorts of calculations... but for now, the best you can do is use the "bounce" property wisely. As for the visible particle cutoff, that's limited only by the scale and material of the object emitting them. I think you might be able to get them to draw at at least the distance of a sim... it would just take some doing. ![]() Oh, and world clouds don't respect walls either. ![]() _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-14-2005 20:17
What I meant to say was that Linden Made Weather doesn't respect walls.
Do you think that'd be easy to fix? I think it could be doable in a way that wouldn't be laggy, but it seems like some complicated programming. Interestingly enough, this does make land quite worthless to builders, so yeah, I'd imagine if LL was smart they'd be all over fixing this. Or, at least, they'd stop putting clouds so low over land in some places. However, my particle stuff is easy enough to edit to keep it outside, just change the angles / max age. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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04-14-2005 20:24
Do you think that'd be easy to fix? I think it could be doable in a way that wouldn't be laggy, but it seems like some complicated programming. Interestingly enough, this does make land quite worthless to builders, so yeah, I'd imagine if LL was smart they'd be all over fixing this. Or, at least, they'd stop putting clouds so low over land in some places. However, my particle stuff is easy enough to edit to keep it outside, just change the angles / max age. Yeah... it's a little harder to do, but still possible. One way would be to use bounce and push - since push is a global - for the desired effect using bounce for a plane. Another would be to use actual, physical objects (I've seen this done with leaves before), but you run the risk of lagging up the sim. I guess it all depends on what resources you have to play with. _____________________
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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04-14-2005 20:42
Ground is the only issue. Would be nice to turn it completely off and just have a build down limit as there is a build up one. By default if Land was set to -1, gravity would go non-existent, avatars would just float.
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"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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