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Poll: Do you support the abolishment of Telehubs in favor of direct P2P?

Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
08-24-2005 11:23
Simple question: Do you support abolishing telehubs in favor of direct Point-to-Point transportation?
a lost user
Join date: ?
Posts: ?
08-24-2005 11:28
it is difficult to answer without knowing in which form p2p may or may not be implemented.

As a new player I spent quite a while trying to figure out how to teleport where i wanted to go before someone informed me i could not I had to use the telehubs.

But rather than scrapping telehubs i would prefer LL spent the time correcting Telehubs and make them do what they were supposed to do. For once P2P is implemented there will be no going back....
Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
08-24-2005 11:31
I would vote, if there was an option for both ;)
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Seldon Metropolitan
Zen Taxi Driver
Join date: 20 Jun 2005
Posts: 376
08-24-2005 11:32
yea, haven't you read the universal commandments of poll creation?

THALL SHALT LEAVE OPTIONS FOR GREY AREA IN COMPLICATED ISSUES
Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
08-24-2005 11:33
From: Seldon Metropolitan
yea, haven't you read the universal commandments of poll creation?

THALL SHALT LEAVE OPTIONS FOR GREY AREA IN COMPLICATED ISSUES

Is having both a grey area? *scratches head* ;)
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
08-24-2005 11:45
From: Hiro Queso
I would vote, if there was an option for both ;)

Seemed like their were a lot of people in favor of having both in the other thread. Decided with no vote cast.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
08-24-2005 12:00
I'd have to say both.

I'll probably be scorned for saying this, but I think a nominal fee is necessary for p2p.

I say this because if p2p is made free, the amount of people using hubs will dramatically decline. That would pretty much kill hub traffic, and render them impotent as a result. Hubs are already having a hard enough time attracting substantial numbers of people to hang out and shop or socialize. This is mainly because of lag, and getting trapped in 50 meter high buildings you cannot see, which are jammed up against the hubs.

Personally, if I use a hub, I fly to max non-script assisted height, and high-tail it out of the area. I have heard literally scores of other SLers express that they do the same. For hubs to be truly effective for their intended purpose, LL should consider upgrading hub sims to machines to ones which can handle a higher load.

In summary, my feeling is that free p2p would make hubs all but obsolete, even if the system remained intact alongside the reintroduction of p2p.
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Vudu Suavage
Feral Twisted Torus
Join date: 27 Jul 2004
Posts: 402
08-24-2005 12:09
We already have a system integrating both hubs and P2P--if you know someone where you want to be, they can get you there. The next step would be adding P2P to Landmarks, or having a limited number of "Favorites" slots, perhaps integrated into the profile Picks, allowing you to P2P to your own and/or other's Picks.
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Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
08-24-2005 12:30
I voted yes but I would like to have both options. I like the idea of being able to pay a monthly fee to give people the capabilities to TP directly to your parcel.
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
08-24-2005 12:43
I'd like to have both. Keep the hubs, and allow p2p for places we have landmarks for.

What I would really like to see is some kind of zoning around telehubs. A height limit for builds. Limits for scripts and other lag-inducing options. This would all take far too much work, I realize, but it would be my ideal. It would make it more appealing to linger around hubs if you weren't instantly bombarded with lag and unrezzed walls trapping you inside. As it is now, I avoid hubs if at all possible, and when I do arrive at one, I leave as quickly as possible.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
08-24-2005 12:55
I'd like to see both - so I didn't vote... I know that the both option isn't as much explosive drama fun, but eh.. what ya gonna do?

I'm in the 'P2P as they had in 1.0 - and keep the hubs too' camp... using the 'bus ride vs taxi ride' comparison..

As for me personally - I don't use telehubs except to get to islands. Haven't done for a while now. I worked out what places I go to frequently and made my own transport system to get to those places.

Anywhere else I go to is usually by someone sending me a tport..

Siggy.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-24-2005 14:32
I've been told it's not necessarily an either-or thing. I didn't understand that at the time I voted, so I voted for the telehubs.

coco
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-24-2005 14:40
From: Jonquille Noir
What I would really like to see is some kind of zoning around telehubs. A height limit for builds. Limits for scripts and other lag-inducing options. This would all take far too much work, I realize, but it would be my ideal. It would make it more appealing to linger around hubs if you weren't instantly bombarded with lag and unrezzed walls trapping you inside.

If LL had wanted the hubs to be effective community/commercial attractions, they'd've set them in the middle of Linden owned sims and regulated such things as height, texture load and scripting so that the surrounding areas would've remained pleasant and functional.

But they were just an experiment used to see what the population would do with them and how various communities within the population would react. So they were just thrown onto the landscape in a giant crap shoot. I wonder if all that data is actually useful? In any case, it's time to clean up and revamp for the "good of the community."
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
08-24-2005 17:41
From: Nolan Nash
Hubs are already having a hard enough time attracting substantial numbers of people to hang out and shop or socialize. This is mainly because of lag, and getting trapped in 50 meter high buildings you cannot see, which are jammed up against the hubs.


I don't think it has much to do with lag. It probably has more to do with the fact that most telehubs are venal, vile places. Most telehubs degenerate into dismal markets of mediocre goods which exploit the necessity of the telehub to reach as many potential customers as possible. Most telehubs have all the beauty of spam, and are completely bereft of character or substance. There is almost no incentive to remain at the telehub, because interesting content is so completely absent.

I can't help but believe that if telehubs became worthless, they would cease to be stagnant pits of commercial flotsam and might actually begin to be normal bits of land once more.
Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
08-24-2005 17:46
From: Ardith Mifflin
I don't think it has much to do with lag. It probably has more to do with the fact that most telehubs are venal, vile places. Most telehubs degenerate into dismal markets of mediocre goods which exploit the necessity of the telehub to reach as many potential customers as possible. Most telehubs have all the beauty of spam, and are completely bereft of character or substance. There is almost no incentive to remain at the telehub, because interesting content is so completely absent.

I can't help but believe that if telehubs became worthless, they would cease to be stagnant pits of commercial flotsam and might actually begin to be normal bits of land once more.

Perhaps I shouldn't have spoken for anyone other than myself.

My number one reason for avoiding hubs is getting trapped in buildings because of the lag induced by 100s of textures and prim locations streaming to my PC. Hubs are definately laggy areas (for me anyway).

Secondary reasons include those you touched on above.
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
08-24-2005 17:55
From: Nolan Nash
Perhaps I shouldn't have spoken for anyone other than myself.

My number one reason for avoiding hubs is getting trapped in buildings because of the lag induced by 100s of textures and prim locations streaming to my PC. Hubs are definately laggy areas (for me anyway).

Secondary reasons include those you touched on above.


I should offer a similar disclaimer. Though I'm quite certain that my opinion is the correct one, I recognize the possibility (however remote) that telehubs are actually (somehow) not a bad idea, at least in theory.

(I learned everything I know about tolerance of dissent from Fox News. Explains a lot, doesn't it?)
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
08-24-2005 18:38
From: Ardith Mifflin
I should offer a similar disclaimer. Though I'm quite certain that my opinion is the correct one, I recognize the possibility (however remote) that telehubs are actually (somehow) not a bad idea, at least in theory.

(I learned everything I know about tolerance of dissent from Fox News. Explains a lot, doesn't it?)


Not a bad idea in they are a kind of 'crap magnet'.. a dense knot of crap that might under different circumstances be spread thinner elsewhere....

It's a theory...

Siggy.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
08-24-2005 20:42
From: Ardith Mifflin
I don't think it has much to do with lag. It probably has more to do with the fact that most telehubs are venal, vile places. Most telehubs degenerate into dismal markets of mediocre goods which exploit the necessity of the telehub to reach as many potential customers as possible. Most telehubs have all the beauty of spam, and are completely bereft of character or substance. There is almost no incentive to remain at the telehub, because interesting content is so completely absent.

I can't help but believe that if telehubs became worthless, they would cease to be stagnant pits of commercial flotsam and might actually begin to be normal bits of land once more.

You, Sir, are a poet. I tip my hat to you with a slight genuflection.