Turn off lag
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Akane Tokugawa
Chi?
Join date: 25 Mar 2005
Posts: 63
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06-18-2005 10:18
Buster Peel had a wonderful idea for a tool LL could give us to control some kinds of lag. From: someone I would also like to see a universal "off" state, and "turn on/off" added to the right-click menu on objects. Off means timers, listeners, sensors, particles, spinning, etc. are dormant. Add a way to say, "turn off everything on my land", and a way to limit the length of time objects are allowed to be turned "on" on your land.
I think this idea needs to be rescued from being buried in another thread. A tool like this could help people running events like build contests and groups like Elf Clan where they need to make sure everybody on the sim is cooperating to reduce lag. Imagine living in a sim where if your neighbors aren't home their scripts aren't running.
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Malibu Beach Chi 
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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06-18-2005 10:40
It would be nice if we had a tool similar to the objects by owner list that showed every script in a running state on your land and some sort of indication of the resource draw for each. I'm not sure that's even possible but it sure would be handy.
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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06-18-2005 10:47
I heartily endorse this, as well as for scripts running inside attachments on your land. Then people would be a little more responsible about what they wear attached to their avs. (Yes, I'm talk to YOU, the person running llSensorRepeat at 96 meters 10 times a second to update your "who's in range" sensors!)
-Flip
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Winter Phoenix
Voyager of Experiences
Join date: 15 Nov 2004
Posts: 683
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Prop 301
06-18-2005 17:06
I tossed this up as a proposal a while back. Check it out under prop 301 in the voting section.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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06-18-2005 17:08
I can't find the lag option to "turn off" in the SL preferences anywhere. Can you help? 
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Nikolaii Uritsky
Filthy Old Man
Join date: 30 Dec 2004
Posts: 671
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06-19-2005 00:44
In the Debug menu, there are a lot of nice options to turn off rendering for different things, which greatly reduces lag. But I've always wondered why there isn't an option that turns off scripts, even certain types of scripts, from running client-side. Quite often, I can be standing around with Tree, Grass, Particle, Bump, Water, Cloud, and even -Alpha- rendering off and certain people will always lag me. I can only assume that it's: a) complex prims, or b) scripts. Now, I don't -like- lag, so I think it'd be nice to implement something to turn off "rendering" of certain scripts, even if it's just auto-update scripts or ones that are attached to avatars. I endorse this idea! 
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
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06-19-2005 06:43
From: Nikolaii Uritsky In the Debug menu, there are a lot of nice options to turn off rendering for different things, which greatly reduces lag. But I've always wondered why there isn't an option that turns off scripts, even certain types of scripts, from running client-side. Quite often, I can be standing around with Tree, Grass, Particle, Bump, Water, Cloud, and even -Alpha- rendering off and certain people will always lag me. I can only assume that it's: a) complex prims, or b) scripts. There's a difference between network latency (lag) and video card framerate. What may seem like lag around certain animations or heavy crowds, could actually be framerate issues. I have a 128Mb NVidia card and I have absolutely no framerate issues in other games like I have in SL at times. Particle effects, bumpmaps, clouds, etc., are clogging up my video RAM! I love the idea of being able to turn off some of the lag-making script effects like listening, but I don't know how someone else's script could listen through the server and I could force it not to listen to me? Wouldn't that involve some CPU cycles determining what not to listen to?
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Nikolaii Uritsky
Filthy Old Man
Join date: 30 Dec 2004
Posts: 671
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06-19-2005 07:52
From: Cindy Claveau There's a difference between network latency (lag) and video card framerate. What may seem like lag around certain animations or heavy crowds, could actually be framerate issues. Well, whatever it's called, I have a lot of it. 
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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06-19-2005 08:00
Good idea.
Question though - what height limits should apply to this?
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Coupe Neville
another freakin' noob
Join date: 6 Jan 2005
Posts: 75
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06-19-2005 10:14
I added all my lag to a vendor and am now selling it at 5l a piece...
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
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06-19-2005 10:49
From: Coupe Neville I added all my lag to a vendor and am now selling it at 5l a piece... Do you do a +trans version?
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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06-19-2005 21:58
Hmmm. I simply boycott lag by not going to laggy places. And yes, even my old-ass pc can go places and not get lagged.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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06-19-2005 22:53
A server still processes things whether or not you want to see them.
Best you could hope to accomplish is to compensate for an old video card - something you can already do by turning down your settings.
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Akane Tokugawa
Chi?
Join date: 25 Mar 2005
Posts: 63
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06-20-2005 05:36
About the height limit question, here's part of proposition 301 From: someone This switch would require an altitude ceiling so you wouldnt kill everybodies blimps and spaceships traversing your airspace.(Just like the altitude ceiling used for the access list.) Perhaps an early warning message stating " increase altitude 200 meters" perhaps with a 15 second delay before killing the scripts. I like the idea of an altitude ceiling or more like reserved airspace with builds above and below it. Vehicles could fly at that height because the vehicle script knows about that height, not because there's an annoying warning. With the warning system the vehicle owners would just get mad at the landowners all the time. The reserved travel airspace has to be high enough so people can't abuse it by  flying billboards  of course. We also need a way to control lag-griefing by somebody making lots of objects in the reserved travel airspace. A good default could be if all scripts on a parcel automatically turned off 5 minutes after the last avatar left that parcel.
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Malibu Beach Chi 
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