whats to gain?
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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02-18-2003 08:48
seriously, is there anything really to gain from having two accounts? I mean there is the intial allowance...and possibly the weekly stipend, but other than that, what is can someone gain by having a second account?
the only thing i can think of is that you could have one account who you played as a huge jerk, and then one that you played as civil... but what else?
maybe i am just really short sighted, or i just can't think that way, but i don't get it...
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Jaxiam Slate
Registered User
Join date: 22 Jan 2003
Posts: 141
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02-18-2003 08:55
I can think of a two reasons for 2 accounts...
A social acount for interacting with many many friends and a builders/scripter acount so that you can hang out in the shadows and not be bothered while working on your latest masterpiece.
2) A second acount could be used in such a way. First acount as your business/merchant acount. the one that creates all of the fine things that you want to sell to others, and the second acount used to build your dream home/monument/haunted house/what have you.
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So long as we can dream, SL shall always be Beta.
Book of the (Beta) Tester Book of Jax, line 1.
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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02-18-2003 09:03
but those two don't directly affect the other residents in a negative way... i guess that was what i was asking, how can a griefer gain from having two accounts? the obvious is that one can be nice and the other can be a griefer... but what else?
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i've got nothing. 
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Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
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02-18-2003 09:47
Right now there is a lot of money available in the world for minimal work (events, reputation, voting station, etc). Some people are not willing to put in "minimal work", or think that they are cleverer(ererer) if they are gaming the system.
So while two accounts might not help you, 20 accounts, where 19 paid their sitpend to the other one would help someone who wants money but is too cool for school, so to speak.
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Pat Murphy
The Wandering Wizard
Join date: 2 Dec 2002
Posts: 142
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02-18-2003 10:56
I could use two accounts for the purpose of testing some of my scripted objects. But I'm not too involved socially as it is, so testing gives me an opportunity to force myself to interact with others.
-Pat Murphy
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That's how they showed their respect for Paddy Murphy That's how they showed their honour and their pride; They said it was a sin and shame and they winked at one another And every drink in the place was full the night Pat Murphy died. -Great Big Sea
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Kerstin Taylor
Goddess
Join date: 13 Dec 2002
Posts: 353
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02-18-2003 11:29
From: someone Originally posted by Nada Epoch but those two don't directly affect the other residents in a negative way... i guess that was what i was asking, how can a griefer gain from having two accounts? the obvious is that one can be nice and the other can be a griefer... but what else? You buy a plot of land and begin building your beautiful dream house. I decide I don't like you, and that I'm going to grief you, but I don't want anyone to know it's me griefing. So I get another account (B), and I buy land along your border and build big hideous things until I run out of money. I stop using the account (B). I get Account (C). I buy more land, I build more ugly stuff. I disappear. I get Acct (D). And so on and so forth till I've got you surrounded. I can think of a lot of variations on this sort of theme.
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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02-18-2003 13:53
Well put and very tru Kerstin. I preffer that only one acct per person. But that is just me.
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From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Valfaroth Grimm
The Hunter
Join date: 18 Dec 2002
Posts: 165
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02-18-2003 14:48
not to mention people just starting accounts to get 3500 
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Valfaroth Grimm
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
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02-18-2003 15:45
I guess my big question is this and it seems you have already answered it but lets be sure.....
from what I gather from the original post in anouncements when SL goes live we will have only 1 character slot per account?
That will really suck for husband wife players ect, noone will want to purchace 2 accounts and pay 2 monthly subscriptions for 2 characters total... hopefully I have misunderstood you or you all rethink this
We are LONGTIME gamers and have yet to see many single character slot accounts survive in the world of MMORPG , its simply not cost effective for the avid gamer no matter how good of content, people simply will want mopre than one character when its all said and done and I would be willing to bet 95% of them will not be willing to purchace and pay subscription for that second account... not that Ill be here then anyways but ya never know
just my 2 coppers worth
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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02-19-2003 01:54
From: someone Originally posted by Rivn Epoch That will really suck for husband wife players ect, noone will want to purchace 2 accounts and pay 2 monthly subscriptions for 2 characters total... hopefully I have misunderstood you or you all rethink this
We are LONGTIME gamers and have yet to see many single character slot accounts survive in the world of MMORPG , its simply not cost effective for the avid gamer no matter how good of content, people simply will want mopre than one character when its all said and done and I would be willing to bet 95% of them will not be willing to purchace and pay subscription for that second account...
i will agree with you on the point about the husband wife households. however, i don't think that we can necessarily apply need for multiple character slots that we find in mmorpg's. the reason that they have multiple charater slots is to keep the people playing the game interested, it is to provide a variety to the expierence and interaction that the players have in the game. this is because character classes are so constrained in what they can do and cannot do. a healer support class can never be played, successfully, as a melee fighter class. Here, there really aren't any constraints... it is totally left up to the player, so having mutliple slots isn't going to help them. Really the only benefit i see is the anonymity between the two accounts, which kerstin pointed out.
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Datura Fairchild
Dress Diva
Join date: 11 Dec 2002
Posts: 133
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02-19-2003 02:20
The only real reason to have multiple logins for SL right now is to have different names. (Nicknames might be a good feature...) since you can change everything about your login if you want, there's no reason to need more than one. IT's not like in DAoC where you pick a race and a class and you're stuck with it. Also, the amount of storage space and memory and bandwidth being used up by SL avatars is (I'm very sure) a lot higher than that used in MMORPGs which only need to store character stats, inventory, and maybe a building (Which is pretty limited anyway). I don't know what you're saying about it not being cost effective. I know many people in EQ who have multiple accounts for a SINGLE PERSON. Two people who never need to buy software or expansions (since you just download SL, no buying a box) is hardly out of the reach of most husband/wife teams.
If you're going to be playing at different times, I think nicknames might be a better solution. If you're playing at the same time, well, most games I know of won't allow two logons on the same account at once.
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-Datura
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
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02-19-2003 04:06
Of course diferent times and dif names otherwise a second account would be nessasary anyhow... Not sure that any real man is going to want to loggin as a woman and then have to change there entire appearance to look like a man character and then still have lets say "sara" over there head for a name while they are on... nor will most women want to log in looking like a man and changeing every possible avatar slider to look the way they want and Have lets say "ben" over there head , not to mention character customization takes quite awhile to get it the way ya want it
As far as the "bandwidth " well thats just the way it is the Makers of any online game have that to deal with and thats why there is a monthly fee after the purchace price, they will just need to set that fee accordingly....
There are alot of games out there that have high quality graphics and large cities and massive amounts of people playing , perhaps making the client larger in size and incorperating some of the works that they can deam permante ingame structures would help lessen some of that bandwidth useage...
maybe people here could submit Houses/biuldings for review by Linden labs for permanate status, that would enable them to make them unmodifiable and adable to game client, perhaps rent free to the biulder they could continue to use the property but just not modify that structure any more, and have a small plate on the side with there name on it as the biulder ,,, this would save some of the preciouse bandwidth because it would be included in the client ... there are alot of things that can be done like this to save bandwidth... melting of items to 1 form instead of linking and it still being many smaller items
I know ill get flamed for it but thats my 2 coppers worth
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
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02-19-2003 04:09
OMG the typos ! oh well its 7am what do ya expect lol
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Datura Fairchild
Dress Diva
Join date: 11 Dec 2002
Posts: 133
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02-19-2003 12:17
It's not hard to change your appearence, just make an outfit. Soon even attachments will be part of them. Second, nicknames would be a good idea but if they didn't have them, why not just pick a name that's pretty gender-neutral?
And no, the makers of online games don't have to 'eat' the fees for maintaining them. You're paying them for entertain you, they're not paying for you to be entertained. It costs money to run servers, it costs money for bandwidth and all that is taken into account. If you've got a second character on one account that's adding to everyone's bandwidth, who has to pay for it? We'd have to pay for it in our monthly bill.
Yes, other games have complex cities, but they're loaded from your hard drive for the most part (UO is different, I know). SL just doesn't work that way. Making it a permanent structure would only work if you never changed it.
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-Datura
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
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02-19-2003 12:46
From: someone Yes, other games have complex cities, but they're loaded from your hard drive for the most part (UO is different, I know). SL just doesn't work that way. Making it a permanent structure would only work if you never changed it. If its permante then its unchangable otherwise its not permante, that is exactly what I suggested ... some places on SL are VERY nice and my suggestion was to allow them to make the ones (owner of the biulding would ask lindens) to look at them and decide if it fit the criteria to be made permanate ... then the biulding couldnt be edited but is a nice addition to the content of the game with the land owner still haveing use of it and being able to deleate anything on the land EXCEPT the biulding maybe tax free that part of the land in wich the biulding sits , it would lessen bandwidth usage for structures we know are going to stay anyways (or at least should stay) and at the same time would help biuld the world for Linden labs, hence more product for them to market... a small addition would need to be added to the EULA stateing that they had the rights to anything produced in game ect.... at any rate its just a thought perhaps one that they should consider and would help them keep costs down for bandwidth ect
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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02-19-2003 15:34
Well on that note I was actually considering (when it is done) seeing if a Linden can take over the castle to make it a SL landmark, Much like the Gov. Mansion.
_____________________
From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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