The world and all it contains
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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12-21-2004 23:59
I've been working on a system to map out buildings and other objects within SecondLife, and I think I've finally gotten most of the bugs out -- when you're compressing data as much as I am, things tend to go wrong. Mapping a sim takes about 30-40 minutes, most of that time being spent rezzing mappers.
I've attached a map of Davenport. Maxx Monde's skyscraper, the Canyonlands gardens, and a mysterious tower owned by bognish Mars. The bottom of the tower is missing, since the land in the area is no-script.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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12-22-2004 00:08
Very, very cool!
I look forward to this for more sims. I realize the *no script* areas are non mappable, but how about invis prims?
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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12-22-2004 00:23
If it can be detected by llSensor, I can map it. I'm working on a method to get at least partial coverage of no-script zones.
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Clinton Stravinsky
Registered User
Join date: 12 Sep 2004
Posts: 33
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Wow
12-22-2004 00:46
Good work, very impressive i always whished there was some kind of zoom-down-from-the-map-to-a-specific-drain-cover feature.
Well done,
C.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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12-22-2004 00:52
Carnildo, that's fantastic work. Have you spoken to Cadroe at all? With his geography maps and your build maps, you could create some really super maps.
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
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12-22-2004 00:54
Very interesting project, but the resolution seems rather poor at the moment. How large of a volume do each of the cubes represent? Can this be improved?
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Cadroe Murphy
Assistant to Mr. Shatner
Join date: 31 Jul 2003
Posts: 689
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12-22-2004 05:18
Sweet! I remember you mentioning this project at one point and the results are impressive. Slick visualization style.
If you do need terrain data for a sim let me know. I stopped my 3d mapping because it wasn't practical to automate for the whole grid, but I can map particular sims for you if you like. Of course I wouldn't be surprised if you're already doing that for yourself. I'm working on a different cartographical project now, and when I've made more progress I'll be sure to see if it would be helpful to you.
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Cyanide Leviathan
Xtreme Loser Squad
Join date: 12 Jun 2003
Posts: 408
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12-22-2004 05:24
Sweet! Where can I get one? 
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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12-22-2004 23:24
Each cube represents the bounding box of one object. That's the limit of how precise the sensor functions are. I could probably get greater precision using llVolumeDetect, but mapping would take much longer, as well.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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12-23-2004 06:11
Awsome work, would love to see any updates you make to it or other sims mapped.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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12-23-2004 22:35
I've got a whole lot of maps of the sandbox sims I made while testing this. 
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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12-24-2004 01:32
given that most of my sim is built upwards on 'islands', and contains a city and a ridiculously huge humanoid statue that is so big you can fit a group of people in one hand, I'd be interested to see what your mapper would make of it, if you want to come play! 
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Stephen Grayson
Transavatar Fyborg.
Join date: 23 May 2004
Posts: 108
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12-24-2004 02:49
Carnildo, that looks awesome.
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Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
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12-24-2004 03:22
Carnildo, Fantastic work! 
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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12-26-2004 22:52
From: Kris Ritter given that most of my sim is built upwards on 'islands', and contains a city and a ridiculously huge humanoid statue that is so big you can fit a group of people in one hand, I'd be interested to see what your mapper would make of it, if you want to come play!  Thanks for the invitation! I'll show up as soon as I get the last bugs out of the system.
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Lord Palmerstone
Registered User
Join date: 11 Aug 2004
Posts: 36
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12-30-2004 16:23
That is spectacular Carnildo. Neat to see what people come up with, first Cadroe's Cartifex and now your visualization.
Hopefully one day this can be automated for the entire grid in a practical fashion, as Cadroe wishes.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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12-30-2004 22:54
I could automate it easily enough -- my bandwidth can handle scanning at least three sims at a time, and scanning takes about half an hour -- but if something goes seriously wrong while scanning, it could leave hundreds of thousands of scanners spread throughout the world.
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