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But will they fix the Log in's??? |
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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05-15-2005 20:15
If this fix tommorow does not directly fix the log ins or addresses it, then whats the reason for the upgrade??????????????????????????????????????????
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Paolo Portocarrero
Puritanical Hedonist
Join date: 28 Apr 2004
Posts: 2,393
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05-15-2005 20:26
Haha, I was wondering the same thing.
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Frostie Flora
Dilly-Dally Shilly-Shally
Join date: 27 May 2004
Posts: 526
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05-15-2005 20:30
its a backwards medifore, They'll fix it when everyone loses interest in logging into SL
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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05-15-2005 20:33
It indirectly fixes it, but cutting down on the amount the DB server needs to deal with, which will free up servertime for logins.
-Adam _____________________
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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05-15-2005 21:37
It indirectly fixes it, but cutting down on the amount the DB server needs to deal with, which will free up servertime for logins. -Adam _____________________
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Chris Linden
Program Manager
Join date: 10 Jan 2005
Posts: 149
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05-15-2005 21:39
As Philip pointed out in another thread. The slow logins are just the symptom of the real problem. Database load. We can't 'fix' logins until we get the database load down.
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Douglas Callahan
Fresh Prince Of SL
Join date: 2 Jul 2004
Posts: 349
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05-15-2005 21:43
As Philip pointed out in another thread. The slow logins are just the symptom of the real problem. Database load. We can't 'fix' logins until we get the database load down. How do we go about doing that? Anything we can do to help out? _____________________
Other than that, Mrs. Lincoln, how was the play?
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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05-15-2005 21:45
How do we go about doing that? Anything we can do to help out? Empty your trash folder and trim your inventory if possible. I am sure LL has some fix(es) in mind on their end as well. _____________________
“Time's fun when you're having flies.” ~Kermit
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Verkin Raven
Registered User
Join date: 5 Jan 2005
Posts: 243
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05-15-2005 21:49
I'd clean out my inventory if I could actually log in to access it. ;P
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Douglas Callahan
Fresh Prince Of SL
Join date: 2 Jul 2004
Posts: 349
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05-15-2005 21:51
I'd clean out my inventory if I could actually log in to access it. ;P lol me too. although i seriously am going to empty all that useless crap, when I get on that is. I can't get on because my inventory is full, and I can't clean my inventory because I can't get on kidding, I know thats not the only reason, and my inv isn't even that big. Still needs a clean though. _____________________
Other than that, Mrs. Lincoln, how was the play?
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Colpa LeMay
Registered User
Join date: 5 Dec 2004
Posts: 4
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05-15-2005 22:16
Empty your trash folder and trim your inventory if possible. Done. If that would really help the database load, how about making it a MOTD? |
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Neal Nomad
Here & Now (now & then)
Join date: 20 Jul 2003
Posts: 50
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the real problem
05-15-2005 22:24
If I'm understanding what I read the problem is email scripts, not inventories.
If I've got that right, then I'm very concerned that what we are seeing is a conflict between the needs of people who see SL as some sort of comercial 'game' and people who enjoy the other aspect of SL. And it thats right...then it seem that the Lindens could make a simple choice right now to end the email problem and let us log on. I must really be confused. Help me out. Someone explain how it is that the fun has gone out of SL. Is it too many people? Is it a reluctance to draw the line somewhere? Is it just the price we have to pay for someone's need for bigger numbers? _____________________
"AND THEN THE KNOWLEGE COMES TO ME THAT I HAVE SPACE WITHIN ME FOR A SECOND, TIMELESS, LARGER LIFE" R.M.RILKE
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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05-15-2005 22:27
If I'm understanding what I read the problem is email scripts, not inventories. If I've got that right, then I'm very concerned that what we are seeing is a conflict between the needs of people who see SL as some sort of comercial 'game' and people who enjoy the other aspect of SL. And it thats right...then it seem that the Lindens could make a simple choice right now to end the email problem and let us log on. I must really be confused. Help me out. Someone explain how it is that the fun has gone out of SL. Is it too many people? Is it a reluctance to draw the line somewhere? Is it just the price we have to pay for someone's need for bigger numbers? It's large inventories, and all the other excessive DB loads. A lot of fixes are going into a lot of area's with 1.6.5, which should give some breathing room for LL to implement some more radical architecture changes. _____________________
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Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
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05-15-2005 22:51
We didn't do a MOTD on reducing inventories because right now (while login load is high) frequent searching and deleting in inventories will temporarily increase load, which we don't want. Once login load drops we'll encourage folks to delete stuff, but until then it would be best if you would use inventory as little as possible.
Script email appears to be the highest load query, and will hopefully go to zero load with the design change tommorow morning. Behind that inventory queries are the worst, and we are trying to quickly move inventory to separate hardware. _____________________
Philip Linden
Chairman & Founder, Linden Lab blog: http://secondlife.blogs.com/philip |
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Madame Maracas
Not who you think I am...
Join date: 7 Jun 2004
Posts: 1,953
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er...
05-15-2005 23:01
So are my inventory items missing because they're lost in a hardware "move", lagged into submission (not showing before I leave SL 6 hours later or when I get punted) or ???
I've lost so much inventory to asset server glitches, nearly 10k L of product that's non-copiable, etc. this is quite bothersome. It's also rather disconcerting to go looking for rento "blue boxes" and not find them in place in world. I dunno if they got deleted by a partner by accident or if they're lagged/I'm lagged and can't see them or what. I've been reducing my inventory (well not the past 2 days, can't hardly get in world) and always cleared my trash and L & F. Still have a pretty big inventory. I would love to have the "rental/storage" solution that's getting bandied about, in some form. A meter to let me know how much is too much. Oh, and the multi drag I know you're working on would be a huge help. Please keep slugging away! _____________________
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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05-16-2005 06:42
So are my inventory items missing because they're lost in a hardware "move", lagged into submission (not showing before I leave SL 6 hours later or when I get punted) or ??? And it thats right...then it seem that the Lindens could make a simple choice right now to end the email problem and let us log on. Technologically, this problem has two "prongs." Number one, email has to be polled for. Ideally it would raise an event instead of having to be pulled, then we wouldn't have to ask "Do I have email? Do I have email? Do I have email?" over and over ad infinitum. If you are running a chat relay that polls once a second, that's 86,400 queries a day. Number two, the other option is to use XML-RPC for inbound traffic - but inworld objects cannot send XML-RPC and even when you get a message over XML-RPC the whole thing blocks for three seconds. So if you are doing anything time-sensitive it sucks. (There are ways around that but using them is complicated.) So people like me end up doing systems that have outbound traffic on email and inbound traffic either on email or over XML-RPC. Some people open an XML-RPC channel and poll it continuously in order to see if any messages are waiting, thus bypassing email for the most part. Nice if you have control over the machine and no one will terminate your process, but not feasible for many of us who are using shared application hosting. The tools we have work sort of alright but could be a lot better. Here's how:
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