Community GridWide Game
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-14-2005 09:35
Hi Everyone, I'd like to create a grid-wide game based on SL weaponry and the game of Assassin. For example what Assassin is like, check here: http://www.cs.arizona.edu/acm/assassin/assassin.htmlThe SL weaponry will speak some open protocol to make the game interesting. The goal will be to shoot at people and be scored in some manner. Extra bonus points for getting Lindens and annoying forum trolls.  The idea is that SL weapons will need to be approved, because, obviously you can create some pretty unfair items. Once approved, they can be sold as approved (we'll need some kind of trademark or something). After items have been approved, minor modifications may be required in order to make them fair. The older items will no longer be approved but the new ones will be OK. Items will approved by a community rather than any particular individuals or groups. I was thinking something along the lines of whoever has the highest 5 scores in the last fortnight gets to vote on item approval and item modifications. If you want the power you need to prove that you're worthy. As an extra (but not required!), if you are a player in the group you can also participate PvP style where you're allowed to attack each other with Push weapons, cages, etc etc without fear of abuse reports. I asked Philip if he thought this would be OK, he said sure.. give it a shot. If anyone is interested in playing or discussing such a protocol for this game, or, heck knows of someone already doing a community based game, please post below. Note, I realise others have tried to make their own version of this. I am looking for something different, I think, something not controlled by any particular group or individual but rather controlled by the community .. preferably the players in the game.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Lance Mirabeau
Pees in the shower
Join date: 23 Jul 2005
Posts: 108
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08-14-2005 09:52
Oddly enough, Blaze, I was just thinking about something similar to this.
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Sometimes, I think I taste like raspberry Jello...
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pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
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08-14-2005 09:56
I'm up for it as long as we all dress like Anthony Edwards in Gotcha! 
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"Honestly, you are a gem -- fun, creative, and possessing strong social convictions. I think LL should be paying you to be in their game."~ Ulrika Zugzwang on the iconography of pandastrong in the media "That's no good. Someone is going to take your place as SL's cutest boy while you're offline."~ Ingrid Ingersoll on the topic of LL refusing to pay pandastrong for being in their game.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-14-2005 10:09
That's a great idea... approved clothing as well  One thing that does occur to me tho, is that all weapons would have to be priced at the same amount, or at least under some amount. No weapon more than 2000 or something. Otherwise, you could bribe the guys in the top five with free powerful weapons and then price them very very high, so nobody could get into the top five.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Lance Mirabeau
Pees in the shower
Join date: 23 Jul 2005
Posts: 108
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08-14-2005 10:10
Panda, looks like your image got anti-leeched.
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Sometimes, I think I taste like raspberry Jello...
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-14-2005 10:13
Actually, what might be kinda cool is if a percentage of all the profits on the weapons goes to people in the top five.
This will not only reward them, but will also motivate them to approve weapons in such a way that people want to buy different weapons for different situations, rather than one uber weapon that does all.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Coupe Neville
another freakin' noob
Join date: 6 Jan 2005
Posts: 75
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08-14-2005 10:26
assuming these wouldn't be pushguns and just something scripted to say "You just blew the head off of so-and-so!" when you shoot them and add points to your score, it sounds like it would be fun 
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-14-2005 10:32
No, they would not be push weapons.
However, non approved weapons could be used in PvP mode, but they wouldn't count towards your score.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-14-2005 10:38
Sounds like fun. I have store space in Behrii if you need a shop to sell them from (that's pretty much empty)
I wouldn't mind it too much. But we'd have to tamp down a solid zero-griefing policy.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-14-2005 17:32
Sounds great, Burke.
My idea right now, in order to secure it, we'd have to sell via centralized account and then split the revenue towards other accounts. I can't think of another way to guarantee that people don't create abusive weapons which use the protocol.
I think SLExchange has revenue splitting functionality.
I wonder if Merwan would like to run the account in escrow for us all...
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-14-2005 19:59
I'm bored enough and have a couple virgin alts, I could do it, but i'm busy beating RMAV into submission.
I wouldn't mind making protocol'd weapons for the game.
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
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08-15-2005 09:59
Sounds like fun. Some kind of small team (maybe 5 members) aspect could enhance it. Either way, nice idea.
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Seldon Metropolitan
Zen Taxi Driver
Join date: 20 Jun 2005
Posts: 376
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08-15-2005 10:01
I would love to play this, and I would be willing to host a vendor of said items in my store.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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08-15-2005 10:16
From: blaze Spinnaker No, they would not be push weapons.
However, non approved weapons could be used in PvP mode, but they wouldn't count towards your score. If you are talking a paintball type of thing it sounds good to me. Almost every single thing about your proposal is currently against the TOS though, so good luck with that. I have for a long time thought that LL should really revise their weapons policy. They use pictures of folks using guns in their own advertisements and the sandboxes are practically "free shooting" zones, yet they are technically banned totally in game except for Jessie? This is disingenuous at best. .
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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08-15-2005 10:22
You can script guns that only affect similar gun wielders. That is a total opt-in system that I think is well within ToS.
Better still, you can combine this with Cubey's (sarcastic) Idea of having Mugger Linden go around taking L$ from players to act as a money sink and have "wounded" players pay to Governer Linden instead of taking "damage" Kill two birds with one stone!
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Jellin Pico
Grumpy Oldbie
Join date: 3 Aug 2003
Posts: 1,037
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08-15-2005 11:17
Is there some way that you could use Cubeys combat system? No mess, no pushes, no chance of AR's. Incorporate it into a necklace or ring or whatever, so you can be 'killed' at any time by surprise.
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 It's Official! From: Trinity Serpentine Jellin, you are soooooo FIC! Fabulous, Intelligent and Cute
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Seldon Metropolitan
Zen Taxi Driver
Join date: 20 Jun 2005
Posts: 376
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08-15-2005 11:20
plus then we would have a large number of vehicles already to go with the system......
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-15-2005 11:34
From: someone Is there some way that you could use Cubeys combat system? No mess, no pushes, no chance of AR's. Incorporate it into a necklace or ring or whatever, so you can be 'killed' at any time by surprise.
Yeah, if cubey wants to take the lead on this that'd be cool. However, he has to relinquish control which I think is the most important aspect of this project. I have no desire, and probably neighter do most independent people, to have some individual or arbitrary clique decides what gets approved and what doesn't.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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