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Brenen Baldwin
Junior Member
Join date: 20 Apr 2004
Posts: 2
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05-06-2004 12:25
by the parcel object limitation. Even if i link objects, they still count them as seperate objects...why can I only have 117 prims on my 512 lot? it sucks-just discovered it today while making my house on my newly acquired lot. Is there a way around this other than limiting the number of prims in your house?
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Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
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05-06-2004 12:27
Nope!
Unless you want to buy more land.
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I LIKE children, I've just never been able to finish a whole one.
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Brenen Baldwin
Junior Member
Join date: 20 Apr 2004
Posts: 2
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05-06-2004 12:42
sucks..thought you were supposed to be able to make anything you want in this game? Why is there an object limitation?
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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05-06-2004 12:48
The prim limit per plot makes it so you know what resources you have. More land = more prims. It used to not be this way.
We used to be limited only by the use within the entire simulator. Its a long story, but this is the bottomline.
A sim holds a total of 15,000 prims. If you could afford to pay the taxes, you could have 14,000 prims on your little 16m plot. Using 14,000 prims only allows 1000 more prims to be used by everyone else in the sim. Once a sim is full, no one else can build anything.
The restriction per plot assures you will always have your resources available to you. Thats the reason you have to have more land if you want more prims.
You can be creative and use less prims to make the same thing. For example, the default bed has 16 prims, you can make a nice bed, with creative texturing, out of one prim, or maybe five prims.
With that said, 117 prims is still not a lot. I hope this post gets some attention. Hang in there.
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Cyanide Leviathan
Xtreme Loser Squad
Join date: 12 Jun 2003
Posts: 408
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05-06-2004 12:49
There are prim limitations, because they take up resources on the server, so they introduced the prim limit on land. pre 1.2 it was that there was a maximum of 10k prims to a sim, and to rez a prim it cost 10 L$. That became a problem because players with a ton of L$ could take up the entire prim count in a sim.
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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05-06-2004 12:51
The reason for this is because each sim only holds 15000 individual prims. This is an abitrary limit set for bandwidth purposes. The amount of data it takes to represent a single sphere or cube is negligable, but it adds up. Unfortunately, linking prims together does not make new or more efficient objects. The bandwidth requirement is the same. I've been saying the Lindens need to implement instancing as a way to offset the bandwidth used. If my build has 20 streetlights with 20 prims each, that's 400 prims that SL currently has to transfer. However, all 20 street lights sare the same design. What SL only needs to transfer is the first streetlamp and then 19 additional copies. That's only 39 prims instead of 400. So far, the Lindens haven't been totally receptive to it.  Basically, if you want more prims, you have to buy more land. Either that, or petition the Lindens to devote more time to increasing the prim limit.
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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05-06-2004 12:53
No, Cyanide, it's not because prims take up resources on the server. It's because of the amount of bandwidth required to transfer them first, and to at least try and limit the number of faces the viewer has to draw. Physics interactions are a distant third.
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Remo Yossarian
Registered User
Join date: 15 Feb 2004
Posts: 121
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Re: New and disappointed...
05-06-2004 12:56
From: someone Originally posted by Brenen Baldwin
it sucks-just discovered it today while making my house on my newly acquired lot. Is there a way around this other than limiting the number of prims in your house?
You are suffering from depression associated with lack of prims. The only cure is to buy more land. If you buy land in the same sim the prim allotments from each of your properties gets added together. (so if you bought another 512m2 lot in your sim you would have around 234 prims) If you buy land in another sim the prim allotment does not get combined between the sims (so you would have 117 for each lot in each sim). If you are a true building addict and dont mind spending a little money you will run out and buy a 4k m2 (or larger) lot so you can roll around in a > 1000 prim allotment.
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Cyanide Leviathan
Xtreme Loser Squad
Join date: 12 Jun 2003
Posts: 408
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05-06-2004 13:07
Resources, as in prim limit. Prims, the natural resource of SL
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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05-07-2004 02:52
One thing I would like to add tho....you can make a pretty darn respectable house in way less than 117 prims.
I made an expansive 3 floor farmhouse thats around 50 prims.
Prim efficiency is key, as exemplified by the amazing low prim builds that people like Siggy do.
I think I'm right in saying that some of these are available for a dollar at the GNU store. Pick one up, Brenen, if only to pull it apart and learn from it.
And attend some building classes if you haven't already. Prim efficiency tends to be an important part of the lessons, because it is a basic requirement for most people in SL these days.
Much of the time you can adequately detail builds with textures instead of using prims - e.g a wall with windows need only be one prim. So many times you see a wall - sometimes even in more than one part to fit the window where it's wanted - with a window frame and a pane all as seperate prims.
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