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Not to hijack another thread, but i have some questions

Sylfie Minogue
Registered User
Join date: 30 Jun 2005
Posts: 277
07-07-2005 12:47
It's about attachments, blings, prims, teleporting and whatever else related to the questions. I'm assuming the following, so please correct me if i'm wrong about descriptions:

Attachments = anything that adheres to a character's body (including eyes and all the parts to make up the look of hair or shoes)

Blings = a particle effect used to make items/attachments sparkle?

Prims = a geometric shape used towards making a item in the game world (like a sock might use 2 (prims) geometric shapes to make up a attachment)?

Rez = restoration of a full character image during a loading process?

These are questions are what i have after reading a thread about attachments relating to teleportation. if i'm correct with the assumptions, i would be wearing over 20 attachments, with far more Prims involved and no items with Blings. So would wearing less showy/glamourous attachments reduce the problems associated with teleporting?

So far, i haven't had any problems getting around except for the lag, which causes part of my hair to reappear after a few seconds even when i'm flying.
Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
07-07-2005 12:54
From: Sylfie Minogue


These are questions are what i have after reading a thread about attachments relating to teleportation. if i'm correct with the assumptions, i would be wearing over 20 attachments, with far more Prims involved and no items with Blings. So would wearing less showy/glamourous attachments reduce the problems associated with teleporting?



The short answer is yes. Having a lot of attachments on can slow down teleportation and sometimes make it completely impossible.

Whether or not wearing scripted prims makes it even worse than just wearing non scripted prims... I'm not sure.


Very ornate hair made with lots of cut toris has been rumoured to lag sims.
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Lash Xevious
Gooberly
Join date: 8 May 2004
Posts: 1,348
07-07-2005 12:57
Spot on, Sylfie, and welcome to SL. :D To clarify on the attachments, eyes aren't considered attachments, they are part of what makes the AV (body shape, hair, skin). Unless, there are prims attached to the eyes.
Nikki Seraph
Registered User
Join date: 6 Jan 2005
Posts: 238
07-07-2005 13:04
From: Sylfie Minogue
Attachments = anything that adheres to a character's body (including eyes and all the parts to make up the look of hair or shoes)


Attachments are objects (anything that has a little yellow box icon beside it in your inventory) you must right-click and choose "Wear" to put on. Hair may or may not be an attachment. There is such a thing as non-prim hair, I hear. ;)

From: Sylfie Minogue
Blings = a particle effect used to make items/attachments sparkle?


Yes.

From: Sylfie Minogue
Prims = a geometric shape used towards making a item in the game world (like a sock might use 2 (prims) geometric shapes to make up a attachment)?


Yes.

From: Sylfie Minogue
Rez = restoration of a full character image during a loading process?


I've had this explained to me by different people, but essentially, yes. "Resolve/d" (as in, how a domain name resolves to an IP of a target server) is how I had it explained to me first. Rez, though, I think has just become a word in its own right - strictly within SL-ese. You can "rez" a prim (meaning to create one), your hair may not have "rezzed" (meaning it's not completely viewable), you can "rez" a house you bought from someone (meaning just to drag it to the ground). ;)

Pretty flexible word. ;)
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Buster Peel
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Join date: 7 Feb 2005
Posts: 1,242
07-07-2005 13:15
For "rez", think "materialize".
Katja Marlowe
Registered User
Join date: 15 Apr 2005
Posts: 421
07-07-2005 13:27
From: Ingrid Ingersoll


"Whether or not wearing scripted prims makes it even worse than just wearing non scripted prims... I'm not sure."



Flip titles that change color do make it worse, because they're constantly loading.
Sylfie Minogue
Registered User
Join date: 30 Jun 2005
Posts: 277
Thank you for the welcome
07-07-2005 13:28
From: Lash Xevious
Spot on, Sylfie, and welcome to SL. :D To clarify on the attachments, eyes aren't considered attachments, they are part of what makes the AV (body shape, hair, skin). Unless, there are prims attached to the eyes.


I guess that the player made hairpieces would be considered as a attachment involving prims but at a much less Prim count than default ones. This makes me wonder now outside of the basic blank default humanoid shape, the basic default hair, clothes that a newbie begins with are all attachments really, since they are removable items.

i think eyes are considered textures since they are not removable from the actual AV (avatar), therefore not considered as a attachment in a Prim descriptive sense, similiar to skin textures?

Body shape could be debated that it is a series of default Prims which doesn't affect teleportation, that kind analogy of makes you go hmmmm?
Katja Marlowe
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Join date: 15 Apr 2005
Posts: 421
07-07-2005 13:30
Actually, I'd like to add my own question to this.

Are clothes attachments? I mean not prim skirts, but just say a pair of jeans and a sweater? Shoes are, they're made of prims. I've always been confused on this, so ty Sylfie for starting this thread that reminds me I have been wanting to ask.

and welcome to SL :)

kat
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
07-07-2005 13:34
From: Katja Marlowe
Actually, I'd like to add my own question to this.

Are clothes attachments? I mean not prim skirts, but just say a pair of jeans and a sweater? Shoes are, they're made of prims. I've always been confused on this, so ty Sylfie for starting this thread that reminds me I have been wanting to ask.

and welcome to SL :)

kat


No. Not attachments.

*edit*

A common misconception is that your clothing somehow effects loading times. I've heard people say "I only wear a shirt and some pants, so I don't lag people" and stuff like that. It's not true. All your clothing is combined into a single 'baked' texture, so it doesn't matter what your wearing. It all takes the same amount of data.

None of your starting things like hair are "attachments" either, by the way. Hair can be 'removed' in the sense that it can be changed for other hair, but you always have hair (Even if your bald, you still technicly have hair, its just tiny, inside your skull). Think of it like system settings on a computer. "stock" hair, eyes, skin, clothing, etc are like preferences on a file. You don't add or remove them so much as you change them... they are always there. You may have your hair setting set to long hair, or a mohawk, or bald, but you always have a hair setting. You may have your body textures set to be buck naked, or a tuxedo, or a chearleader outfit, but you always have body textures. Etc.
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Katja Marlowe
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Join date: 15 Apr 2005
Posts: 421
07-07-2005 13:35
Thanks Reitsuki! :) I didn't think so, but eh, I wasn't sure.
Sylfie Minogue
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Join date: 30 Jun 2005
Posts: 277
Thank you for the clarification of the word "Rez"
07-07-2005 13:40
From: Nikki Seraph
I've had this explained to me by different people, but essentially, yes. "Resolve/d" (as in, how a domain name resolves to an IP of a target server) is how I had it explained to me first. Rez, though, I think has just become a word in its own right - strictly within SL-ese. You can "rez" a prim (meaning to create one), your hair may not have "rezzed" (meaning it's not completely viewable), you can "rez" a house you bought from someone (meaning just to drag it to the ground). ;)

Pretty flexible word. ;)


Originally, i thought it was a anachronym for (Rez) Resurrection from the other online games i've played when a player perished and brought back to life for adventure purposes. It's way too flexible of a word in slang use and can easily be misinterpreted.
Sylfie Minogue
Registered User
Join date: 30 Jun 2005
Posts: 277
Like OMG! my head is going to explode
07-07-2005 13:49
So setting everything aside from what was said, it all comes down to seeing what item/s you're wearing is actually a geometric shape from inside your inventory??? Like a sock which looks like a sock icon is not a Prim, but a sock that looks like a box is a Prim related object?!?!
Foulcault Mechanique
Father Cheesemonkey
Join date: 28 Mar 2005
Posts: 557
07-07-2005 13:53
yes sylfie that is correct objects in your inventory that look like a "box" are prim objects.
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From: Jeska Linden
I'm moving this over to Off-Topic for further Pez ruminations.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
07-07-2005 14:30
Think of it like icons in any computer operating system. (Just using the icons on my system, I can't speak for yours), I know any icon that looks like a yellow file cabinet being squished by a vice is a .zip compressed file. I know that any icon that looks like a blue Q is a quicktime movie. I know that any icon that looks like a spiral-bound notebook is a text document. Etc.

Likewise, in SL, you have the same basic things.

Yellow boxes are prims or collections of prims
A little collection of black and color pixels in a square is a texture
Clothing-shaped icons are clothes.

Etc
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Chosen Few
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Join date: 16 Jan 2004
Posts: 7,496
07-07-2005 14:44
From: Sylfie Minogue
So setting everything aside from what was said, it all comes down to seeing what item/s you're wearing is actually a geometric shape from inside your inventory??? Like a sock which looks like a sock icon is not a Prim, but a sock that looks like a box is a Prim related object?!?!

Yes.

Oh, and along the same lines as rez = resolve, perhaps we should discuss what the word "prim" actucally means. I think most people are aware that prim stands for primative, but I don't think everyone knows why the word is used. In 3D modeling, basic shapes such as cubes, spheres, cylinders, etc. are referred to as primitive shapes, and more complex things like human faces, dogs, trees, bees, educated fleas, etc. are referred to as compound surfaces, or mesh models. In SL, compound surface modeling is not possible, so the only way to make complex shapes is to combine several primative shapes together. With the exception of land and people, everything in SL is made up of only a handfull of basic shapes, primitives, which we call prims.
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Zippity Neutra
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Join date: 29 Sep 2004
Posts: 191
07-07-2005 15:39
"Rez" and "derez," meaning to create and destroy something respectively, may have multiple sources. But one of my favorites would have to be the movie TRON. In fact I was sure I ran across an SL dictionary that included this and other references, but I can't think of where it was now... :(
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Catherine Omega
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Join date: 10 Jan 2003
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07-07-2005 15:47
From: Zippity Neutra
"Rez" and "derez," meaning to create and destroy something respectively, may have multiple sources. But one of my favorites would have to be the movie TRON.
I can confirm that it does indeed come from the movie TRON. The Lindens are kind of geeky. :)
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