You shout: Ok, our next guest tonight is the creator of SL itself
You shout: Everyone please give a warm welcome to Phillip Linden!
You shout: Hi Phil, great to have you on the show
Philip Linden: Thanks... so nice to invite me...
You shout: So you are the creator of SL
Philip Linden: what with all the lag!
Philip Linden shouts: Right
Philip Linden shouts: Thanks for inviting me!
Philip Linden shouts: Does any one have any extra lag for me

Ezhar Fairlight: i can spare some i think
Philip Linden shouts: Indeed
Philip Linden shouts: Well I'm in Boston
You shout: Well I'm curious as to where you got inspiration for SL
Philip Linden shouts: Ahh...
Philip Linden shouts: Inspiration.
You shout: Where did someting like this hit you?
Philip Linden shouts: I'd like to say in the shower
Philip Linden shouts: Or maybe reading Snowcrash
Philip Linden shouts: But the truth is...
You shout: Heh, showering would be an interesting place for this to hit you...
Philip Linden shouts: I've been into doing this sort of thing for a very long time
Philip Linden shouts: When I saw the internet,
Philip Linden shouts: I really wanted it to be this sort of thing
Philip Linden shouts: Something that connected us in new ways...
Philip Linden shouts: Not just a big library
Philip Linden shouts: I didn't try and really do it, though,
You: Np
Philip Linden shouts: Until I felt that latency would be low enough
Philip Linden shouts: Clearly we are still bleeding edge,
Philip Linden shouts: But we've come a long way.
You shout: That's definetly a good way to look at it though, from a revolutionaries perspective

You shout: I understand you were the head of technologies at Real Networks
Philip Linden: Yep... but I wasn't responsible for the RealOne player

You shout: Haha good

Ezhar Fairlight: good!

James Miller shouts: Thank god
Philip Linden shouts: I was the CTO
Philip Linden shouts: And I developed RealVideo
You shout: Wow, you were pretty high up there
Philip Linden shouts: I worked before that on video compression.
Philip Linden shouts: Which in 1995 was really fun.
You shout: This games infastructure is based on the way RealVideo compressed video, is that correct?
Philip Linden shouts: Well sort of...
Philip Linden shouts: Things like the land and the images are compressed
Philip Linden shouts: using stuff that was worked on at that time by folks like Real
Philip Linden shouts: We've had to invent some other stuff as well along the way
Philip Linden shouts: Like very heavily compressed geometry
Philip Linden shouts: For objects
Philip Linden shouts: But there are some similar technologies, yes.
You shout: Now has the technology from SL affected any other games that you know of?
Philip Linden shouts: Hmmm.... what a great Question.
Philip Linden shouts: Well I'd say that its nice to be right!
Philip Linden shouts: We pioneered the idea that the right sort of environment
Philip Linden shouts: in which everything was built by you guys
Philip Linden shouts: Could actually be fun
Philip Linden shouts: Let me tell you
Philip Linden shouts: Convincing people of that 2 yrs ago was hard work
Philip Linden shouts: But today I get calls from everyone in the business...
Philip Linden shouts: Now everyone suddenly gets it.
Philip Linden shouts: I guess thats the fun of being a revolutionary.
Philip Linden shouts: There are lots of little things I have seen a other games
Philip Linden shouts: Our AV customization
Philip Linden shouts: That we have done.
Philip Linden shouts: I getting widely copied.
You shout: Yes, at first that would just seem like a 3d Modeler online, but with an interface like this it's hard to imagine what ISNT fun about SL
Philip Linden shouts: For example.
Philip Linden shouts: Yes thanks!
Alek Wu shouts: we lub Philip!
You shout: So how did you first imagine this?
Philip Linden shouts: Ohh... well picture this.
You shout: When you had the idea, what did it look like to you, and how was it diffrent form what we have
Philip Linden shouts: I used to dream
Philip Linden shouts: Of like a big empty space
Philip Linden shouts: Where I would stand
Philip Linden shouts: And take big pieces of walls
Philip Linden shouts: Out of a toolkit...
Philip Linden shouts: And drag them around myself.
Philip Linden shouts: That idea,
Philip Linden shouts: Of being a creator in a new world.
Philip Linden shouts: Was what I thought a lot about.
Philip Linden shouts: How to do it...
You shout: That's incredible
Philip Linden shouts: With the parts I had... PCs, the net.
You shout: So you emphisize heavily the part about being a creator in a new wold
Philip Linden shouts: Yes.
You shout: Is this the main draw to SL for you?
Philip Linden shouts: It seemed to me that what would be interesting...
Philip Linden shouts: Was the idea
Philip Linden shouts: That you wouldn't just 'be there'
Philip Linden shouts: But would actually be a part of creating the world around you.
Philip Linden shouts: I think that the only defensively 'real' world
Philip Linden shouts: Is one which reflects our own passions, designs.
Philip Linden shouts: I don't think that just means building stuff...
Philip Linden shouts: But also building society, governance, meaning.
Philip Linden shouts: So beyond the 3dmodeling.
Philip Linden shouts: Into deeper forms of creation.
Philip Linden shouts: And I also think/hope...
Philip Linden shouts: That somehow SL can make us a bit better than we are...
Philip Linden shouts: Teach us things about ourselves.
Philip Linden shouts: That we wouldn't otherwise learn.
You shout: That's great
You shout: So it must have been a little dishearting when a group like the WW2OLers came into SL
Philip Linden shouts: No I don't really think so.
You shout: Or a person like... oh... I don't know... EZ Money popped up

Philip Linden shouts: Conflict is a part of narrative... a part of all lives.
Philip Linden shouts: When I see a place... like Tunetown for example.
You shout: So you expected something like this to happen really?
Philip Linden shouts: Where there is no conflict.
Philip Linden shouts: In a sense there is also no life.
You shout: Ah yes, the mighty flop
Philip Linden shouts: (although I think Toontown is very cool)
You shout: And do you believe (among other things) that this is why Toontown was not successful?
Philip Linden shouts: Well...
Philip Linden shouts: I don't think that makes it unsuccessful necessarily
Philip Linden shouts: Only a lot less real.
You shout: Ah I see
Philip Linden shouts: I am interested in what Jaron Lanier calls 'the reality conversation'
Philip Linden shouts: And that is what we are starting here.
You shout: So when you first started coding SL, and getting your ideas on paper, then what did you imagine SL to be?
Philip Linden shouts: Hmm....
Philip Linden shouts: Well the first thing I/we worked on
Philip Linden shouts: Was the server model...
Philip Linden shouts: The idea that the 'world' was on all these servers...
Philip Linden shouts: And that you were a sort of 'agent' within it.
Philip Linden shouts: When you connected.
Philip Linden shouts: That was the first work we did...
Philip Linden shouts: Oh and a really cool first experiment was water...
You shout: I bet
Philip Linden shouts: let me tell you about that...
You shout: Please do
Philip Linden shouts: A bit like genesis really.
Philip Linden shouts: The first thing we did was make the servers simulate real water.
You shout: So you had a "Waterworld"

Philip Linden shouts: With waves and reflection and you could throw things in it.
Philip Linden shouts: And watch the waves go across the sims.
Philip Linden shouts: Yes it was Waterworld.
Philip Linden shouts: We figured it we could xmit all that moving water.
Philip Linden shouts: We could do anything
Philip Linden shouts: And so that was the start of it.
You shout: So was the water then more complex then it is now?
Philip Linden shouts: Much!
You shout: You had to compress it basicly
Philip Linden shouts: It was a simulation, like our wind and clouds today.
You shout: I see
Philip Linden shouts: We had to compress and send it constantly.
Philip Linden shouts: But we took it out, because although it was pretty.
Philip Linden shouts: It was like 80Kbps... just for the water.
Philip Linden shouts: So not that pretty!
You shout: Yeah not technicly

You shout: So tell me about your first terrain
You shout: What was that like?