These forums are CLOSED. Please visit the new forums HERE
What causes asset server troubles? |
|
|
Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
|
10-10-2004 15:33
Anyone know what causes the issues we've been having with the asset server(s)?
|
|
Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
|
10-10-2004 15:46
Too many assets?
_____________________
Between you, Ryen the twerp and Ardith, there's little to change my opinion here.. rather you have reinforced it each in your own ways IM A TWERP, IM A TWERP! ![]() Whats a twerp? ![]() |
|
Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
|
10-10-2004 15:50
Apparently the server is no longer powerful enough to handle SL, which is why they are replacing it with a more powerful machine. Growth sucks. Wait! No it doesn't!
_____________________
I LIKE children, I've just never been able to finish a whole one.
|
|
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
|
10-10-2004 18:15
we used to believe that bloated inventories caused us to lag considerably and most people, i think, made an effort to keep their inventories as small as possible.
it seems that nobody bothers to do that anymore. we all just create a new folder to dump old stuff into just in case we think that we might ever remember it at a time that we think we might need it although we'll likely not remember the five folder path or even be able to find it among all of our thousands of entries. i typed that all in one breath. ha ha ha. anyway, i believe we could solve this problem if enough of us took a little time and stripped our inventory of trash, duplicates and things we don't really want or need. if we don't act responsibly, [pause for hysterical laughter] ll may be forced to place a quota on the number of items we can store. _____________________
Visit the Fate Gardens Website @ fategardens.net
|
|
Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
|
10-10-2004 18:28
Agreed Khamon... an organized inventory is a great way toward helping the problem. I wonder though if there might be a way to help unload some of those items that you rarely use, but don't want to give up.
For example, I have dozens of objects that I use once in a while, yet I do not want to give them up for various reasons. This got me thinking, maybe we need an archive vault? LL could setup a separate 'archive' asset server with several IW access points where you could identify your av, drag/drop your folder of seldom-used goods. At any later point, you could walk up to this access point, click on it and have it drop you the folder again. This would allow people to toss what they really dont need/want, but still retain things they seldom use but don't want to give up... all w/o overloading the main asset server. |
|
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
|
10-10-2004 20:44
Hey, that's a good metaphor. Sure, a safety deposit box or treasure chest, or some sort of way to store all that "junk" you MAY need later -- but for the purposes of the here and now, you just want to go on with your Second Life.
![]() There should be more ways to sort items. I mean, even Windows can sort by date... so how about sorting by "date unused" or "unviewed/unplayed" (in the case of textures and sounds) and other methods to help one clean out their inventory. PAGING TAESSA WEAVER! he he he ![]() _____________________
|
|
Legith Fairplay
SL Scripter
Join date: 14 Jul 2004
Posts: 189
|
10-10-2004 21:41
I'm not sure about the time it takes to load at the beginning (getting your inv list) but I assume (and hopefully correctly) that is only sending a list of UUIDs and perhaps names/perms. If it is sending entire objects something is up and some code NEEDS to change. This means a 1000prim box or a 1 prim box in inventory.. that is going to stay in inventory is the same. However if you rez the 1000 prim box.. the sim you are in will need to ask the asset server for the information on all 1000 prims.. thus that will take longer than the 1 prim box to load. It also means once the game is running it shouldn't be hitting the asset server.
If the asset loader is having problems due to peoples inventory .. this means more people are both (a) in SL and (b) actively using objects in SL.. meaning it is time for a server upgrade, and when that fails some type of distributed database. otherwise it is the sims asking for more objects (I'm sure sims going off line today virtually or otherwise doesn't help in this respect) for normal unattended run time.. Someone needs to look and see whats up (however this might be due to increased sims and therefor better hardware is the solution) If I'm way off the mark a Linden should respond to this thread.. but I hope I'm not. |
|
Tipsy Titan
Lagged into Submission
Join date: 7 Aug 2003
Posts: 231
|
10-10-2004 22:02
Everytime there is a problem things load slow. TP doesn't work right..and they ask us to remove attachments. I never have much problems with inventory at all.
Just Prims and Textures and Movement. _____________________
|
|
Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
|
10-10-2004 22:04
The asset server issues might be caused by that pepsi that someone "spilled" on the server. If all else fails, blame the soda.
_____________________
Flickr Second Life Photo Gallery
I no longer regularly login to SecondLife, but please contact me if an issue arises that needs my attention. |
|
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
|
10-10-2004 22:08
Growth sucks. Wait! No it doesn't! PWNED!!!!!1111 yourself /chuckles this is what I post when i get bored. or as the newbies say, board _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
|
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
|
10-10-2004 23:36
I'm not sure about the time it takes to load at the beginning (getting your inv list) but I assume (and hopefully correctly) that is only sending a list of UUIDs and perhaps names/perms. *snip* If I'm way off the mark a Linden should respond to this thread.. but I hope I'm not. Legith, I'm not exactly a Linden but I can tell you that these days the inventory is stored on the client side. When you start up, it merely checks if you have it out of sync with the server copy. A couple of versions ago it was always streamed from the server, in the form of a large list of keys, of course, and you could sometimes go for half an hour in-game before the inventory finished loading, when it finished at all! Boxing up the stuff you no longer need should have zero (or even a slightly positive) impact on the asset server, since object contents are streamed only when they are needed, and never while you have the object in your inv. _____________________
|
|
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
|
10-10-2004 23:42
I find talking about LL's "assets" rude.
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
|
|
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
|
10-10-2004 23:48
You know, I've always wondered if Robin looks anything like her avatar *grins* =)
_____________________
|
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
10-11-2004 10:28
The problem is a poor architecture. One only needs to look at the internet itself to see this. Root servers, yes, can be centralized .. but terabyte content asset servers? Ehhh...
Ever watch that star wars movie where a young darth vader takes out the entire enemy by taking out one satellite? SecondLife has a single point of failure, which at first seems doable as you can just use oracle load balancing or some such nonsense, but after you gain some experience you realise that central points of failure are doable for things like DNS or load balancers or something, but that's about it. After being in the biz for awhile, you start to realise that if you don't want to take out your entire customer base in a single mistake (someone accidently reboots the database) you need to 'shard' the world like SOE, UO, etc.. However, you do *not* need to shard the world such that you have paralell universes. They could simply shard the world such that assets are spread across servers. They will eventually migrate to this architecture. Every single long term architecture does. They could just be at this current one because it was easy to ramp up to, and always intended in moving away from it. We'll see. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
Phoenix Linden
SL's Angel of Death
Join date: 3 Dec 2002
Posts: 168
|
10-11-2004 12:32
We are vigorously working on medium to long term scalability issues in Second Life. We will probably never 'shard' the world to address these problems. The central points of failure that still exist are being migrated to load balanced or distributed systems. The overall architecture of the system is quite robust and scalable, but some of the systems were centralized to speed development and deployment so we could bring you what you see today.
We are also working on some short term fixes for asset problems so carry the world more reliably to the point where we have a fully distributed asset system. |
|
Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
|
10-11-2004 18:12
You know, I've always wondered if Robin looks anything like her avatar *grins* =) Garth and I went to Linden Lab last Wednesday, and Robin looks a lot like the picture on her profile,,,,, BUT much prettier! ![]() _____________________
![]() |
|
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
|
10-11-2004 21:12
Yep, in the mean time I found a picture of her on the web. My collection of linden pictures progresses!
Here's everyone's favorite forum dictator: http://www.nyls.edu/images/harper.jpg Pretty isn't she? ![]() _____________________
|
|
Lisse Livingston
Mentor/Instructor/Greeter
Join date: 16 May 2004
Posts: 1,130
|
10-11-2004 21:21
Yep, in the mean time I found a picture of her on the web. My collection of linden pictures progresses! Here's everyone's favorite forum dictator: http://www.nyls.edu/images/harper.jpg Pretty isn't she? ![]() Wow, she looks just like my mother about 40 years ago!!! _____________________
Land Developer, Builder and Real Estate Agent Come to my events! Sundays at 10:00 am: Texturing Contest Tuesdays at 5:00 pm: Land 101 and at 7:00 pm: Trivia Thursdays at 7:00 pm: Land 101 Fridays at 7:00 pm: Primtionary (Other events occasionally scheduled) Read my LiveJournal! Visit my Livingston Properties web site for your Real Estate and Building needs! |
|
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
|
10-11-2004 21:32
Robin! Where are you?
We've found your long-lost daughter, Lisse! Shame on you for leaving her alone all these years! Please send me an object made by you so I can neg-rate your behavior... and pos-rate your appearance ![]() _____________________
|
|
Vade Blair
Tattoo Artist
Join date: 19 Mar 2004
Posts: 132
|
10-12-2004 00:02
lol... you people sure love to float off topic eh? Quite amusing however...
_____________________
|
|
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
|
10-12-2004 05:04
Topics are only illusions!
And Robin is perty! _____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
|
|
Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
|
10-12-2004 13:54
Well, I've talked about backup a lot. We've had some situations with asset server crashes and rollbacks where people actually lost stuff.
Also, there are a lot of things people don't want to get rid of... As far as backup goes, instead of import/export, how about letting us keep "snapshot points" for restore, of our inventories, on our local systems? They could be encrypted, and this could allow people to hoard a little less... perhaps restore could be 'replace' or 'merge'. Yeah, I know, its more work that probably isn't a priority now. But it might cause people to slim down their inventories some, without having to wrestle with DRM involved in a client side per-object export. Essentially you'd be saving, client side, "restore points". I believe that the client is pretty close to doing this as it is anyways, when it compares client to server side inventory caches. |
|
Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
|
10-13-2004 07:03
Torley had a good idea, but it's already kind of implimented... I think...
Sure, a safety deposit box or treasure chest, or some sort of way to store all that "junk" you MAY need later We can make a prim and dump the contents we dont need immediately into said prim... like that outrageous snapshot folder you probably have.... Dump em into a box... if this doesnt change the amount of space you occupy on the asset server then ummm.... it would be neat if we had an object contents .zip / .rar option so we can compress storage, merchants can sell contents that are zipped, and buying said contents unzips them into your inventory... etc etc... lots of possibilities... Or, I could just be tech inept? |
|
Trimda Hedges
Creator of Useless Prims
Join date: 19 Nov 2003
Posts: 247
|
10-13-2004 07:54
Eh, easy solution...
format c: /q /u or mkfs -t ext2 /dev/sda1 Hehe, just kidding ![]() _____________________
C. Create useless prims... Then delete... Rinse... Repeat.
"The problem is us, and the solution is within us all." -- Merwan Marker "Trimda - do us both a favor and please put me on ignore." -- blaze Spinnaker |