From: Sean Vox
I started off with a male avatar.. I try to create a female avatar, and no matter what I do, I end up looking like a trucker bitch. UG-LEEEEEE
Any pointers on how to turn the avatar into something not resembling Barb Buckwheat?
If you were one of my figure drawing students who came to me with this complaint, I'd give a sight-unseen diagnosis of a probable proportion problem.
Check out a library, used bookstore, or eBay for a basic artists anatomy book -- most will have a page or two of proportion guidelines. My personal favorites for beginners are "Drawing the Head and Figure" by Jack Hamm, and anything by George Bridgeman, but for our purposes in SL just about any artist anatomy book would do.
A previous response to your question recommended beginning with one of the stock female avs in your inventory library. Depending on how realistic you wish to get her, you might find the following information useful.
From the way you describe your current av, I'd begin by looking especially at head size, shoulder width, and hips -- Playboy magazine notwithstanding, these are where you'll find the greatest visual distinctions between male and female construction.
Just to get you started, an "average" adult female figure will roughly conform to these proportions:
The Head and the Full Figure--
The height of the head, from crown to chin, is normally used as a unit of measure when proportioning a figure:
The full figure is 6 1/2 to 7 heads high. Regardless of actual measured height, a small head will make your figure look bulky and overweight. A large a head will make your figure look small. A common mistake in SL avs is attempting a petite look by cutting away at the hips instead of enlarging the head. If too large, the figure will appear to be a child.
Counting down from the top of the erect figure, the first head-height is the head itself.
One head-height down from the chin is the nipple line.
One more head-length down is the line of the navel and waist.
The forth head down is equal to the crotch.
One and one-half heads down from the crotch is the center of the knee.
One and one-half heads down from there is the ground.
For a figure which looks less "average", and more like a fashion model, place the crotch at the center of the figure, which will give her proportionally longer legs. In this case, the knees would be two head-lengths down from the crotch, yielding an 8 head high figure.
The Crotch as a Landmark on the Full Figure--
The widest point of the hips are even with the crotch.
Standing erect, the wristbone should be even with the crotch, and thus also with the widest point of the hips.
This is difficult to get correctly in SL -- arms are way too short even when the slider is pushed to it's longest length. Arms too short will make your figure look cartoony. In practice, getting the arms proportionally long enough requires playing with hip length after sliding the arms to as long as they can be made.
Shoulders and Hips--
Shoulders on a female should be about as wide as the width of the hips -- Contrast this to a guy who, on average, the *ribcage* is about equal to hip width, thus yielding his distinctly male triangular shape. I suspect your "truckdriver" look comes from this.
The distance from waist to crotch is equal to the height of the head. Many female avs in SL are constructed with hips half as high as the average, and consequently look like Barbie Dolls instead of women.
Hands, Elbows, Feet --
Standing erect, elbows are aligned with the waist (demonstrated by a common female stance in RL of using the waist as an arm rest).
There is a universal tendency in figure classes (and SL) to make hands and feet too small.
Hand size is equal to the distance from the chin to the hairline.
The length of the foot from heel to toe is equal to one-half the distance from the floor to the knee.
Breasts--
Divide the area from the pit of the neck to the navel into imaginary equal thirds -- The breasts emerge from the body in the center third. Larger breasts will be affected by gravity, and fall lower than that middle area. The three most common mistakes in beginning drawing classes (and in SL) are to place the breasts too high, to not allow for any gravity (which contributes again to the Barbie Doll look), and to make them too large. Whatever size you're inclined to make the breasts, you should probably cut that in half.
Keep in mind that the above descriptions are "average" proportions -- Something like taking the measurements of everyone and dividing by the population of the world -- they apply to just about everyone, and just about nobody simultaneously. All people are individuals.
Attempting to proportion a truly realistic figure in SL with the current sliders is impossible, though you can get pretty close if you're prepared to endure considerable tweaking.
I normally begin by setting the arms as long as possible, then establishing the crotch line, leg length, shoulder line, and head size in that order.
In general, work from large proportions to smaller ones, from general to specific. Don't worry about whether the figure is initially 16 feet tall -- get her proportioned well, then as a last step scale down the entire figure to desired height using the Body/Height slider under the Shape tab.
Hope this helps, if not you than anyone who may be interested.