01-13-2004 17:42
Group Land
Group owned land is now supported. Each group has an
allocation of land, just like each player. Groups start
with no allocation, but members can contribute part
of their allocation to the group in the 'Group Information'
dialog under Edit -> Groups....

This dialog will also show you where all of the group owned
plots are located and how many square meters each
member has contributed to the group to be used for
group owned land.

Like user owned parcels, group owned land from version 1.1
have until the 26th of January to be "approved."
Group owned parcels are automatically approved once
the group has collected enough contributions from
the members to cover the land claims. You can tell
if a group owned parcel is not approved by opening
the 'About Land' dialog and the text ";(Sale Pending)"
will be visible.

Groups also get a 10 percent bonus on all land
contributions. For example, if you contribute
1000 square meters of land, the group can collectively
own 1100 square meters.

You can see all of your contributions to your groups in the
'My Land' dialog.

Land
If you have hundreds of parcels, they should
more reliably display in the 'My Land' dialog.

The 'About Land' dialog always shows the area of the parcel.

There is now a land parcel "Join" button. Drag a rectangle that
overlaps all the land parcels you want to join, then click the
button to join them into one. You will need to adjust the
properties manually.

Land parcels that are for sale now have orange
property lines.There is a known bug that the color
does not change immediately when you check the
For Sale checkbox. It will be correct after you exit
and re-enter the sim.

Fixes
Fixed a problem where keyboard auto-repeat
(holding down a key to repeat it) would spontaneously
stop working.

There is an option in Preferences to turn off the auto-fly and
auto-land behavior introduced in 1.2.

Fixed a problem with Account History > Sales/Gifts
where it would not show all the day's transactions,
especially if the items had long names. It now
shows them all.

You are no longer able use the secondlife://simname/X/Y/
option to login to sims that are not normally accessible.

Using the secondlife://simname/X/Y/ option
now automatically: opens the map, orients you
so that the destination is in view, and tracks the
destination.

New users can no longer return to Orientation Island after they
teleport to the main continent.

Fixed crash on Mac when changing Display Preferences at the
startup screen.

Fixed texture scaling and rotation being incorrectly displayed
on the Mac.

Phantom is now properly preserved on object rez and derez.

Colors
Add PropertyColorForSale to colors.ini. If you have changed
your colors.ini file, you must give a value for this color
or Second Life will crash.

Adjusted colors in the group information panels to make the
vote proposals and other text visible again.

Avatar
Animations are improved. Arms no longer pop out
straight to the sides. Wrists are no longer in
strange orientations when selecting objects.

Nearby avatars sitting on ground no longer causes
the Fly button to change to Stand Up.

Scripts
llResetOtherScript(string name)
Resets script named "name" on an object. This allows
one script to reset another.

integer llGetScriptState(string name)
Returns TRUE if script name is running. This allows
one script to check on another.

llRemoteLoadScript(key target, string name, integer running, integer start_param)
If the owner of the object this script is attached, can modify
object target, and both objects are in the same region, then
copy script name onto target. If running == TRUE, start the
script with param. If name already exists on target, replace
it with the new copy. This allows a scripted object to update
other scripted objects.