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Retail machine designer and scripter needed, experience scripting vendors a must.

Atom Burma
Registered User
Join date: 30 May 2006
Posts: 685
07-02-2008 03:31
Carnivale in Venusian, ( http://slurl.com/secondlife/Venusian/89/181/38 ) is expanded into a full sim and I need a brand new retail machine capable of preparing multiple item sales on a menu driven sales board.

Basically I need a board that can first, be updated easily perpetually. I want to redesign my rentals and sales structure of my amusement parks to a machine that can essentially let the user easily choose different rides from a menu and recieve them in mass at a discount. It would for the most part be identical prices on each object, some objects may have a higher value in the future, and the accessories would be cheaper prices.

The customer would make these choices from a display board of all the items available, I will be making all the images myself. Then the board will guide them to make their selections, the selected items will be highlighted and basically the more items one buys the cheaper the price. With boxed increments of 3-5-9-11 that sort. Then when they pay the final balance at the end of their selections the vendor will give them a folder with all their items. I am not sure it could realistically box them together. I can't see any realistic work-around for that, but hey if you can then why not.

This is an ongoing build I expect to take several months, and I prefer quality over and above turnaround time. Contact Atom Burma, drop by the sim and take a look.
Mandy Medusa
Registered User
Join date: 21 Jan 2007
Posts: 118
08-17-2008 06:08
I would be happy to discuss the project in more detail:)