08-03-2009 11:12
I have a mesh from an outside source that I'd love to use as a sculpted prim set in SL, for an avatar I'm putting together. However, since this is a little more complex than my n00bish skills are capable of, it looks like I'll need some help.

The general info is that there would be at least 3 pieces; one each shiny, fullbright, and the last made solid black. My biggest concerns are vertex positions, and the ability to place all pieces at the same point in the world and have them line up and scale together.

If you can help, please message me inworld for more details. Thank you for your consideration.