06-24-2009 12:28
[[ Novus Enterprises ]]

[NE] OmniGadget - v1.0.0

NOVUS ENTERPRISES INFORMATION

Thank you for your interest in Novus Enterprises. Established in 2008, this company provides only the best for consumer satisfaction. We pledge to make sure you are fully satisfied with your purchases here.
Why we're special:
► We provide only the highest quality products - scripts included: We script everything ourselves with efficiency, low lag, and low spam in mind.
► There are no shortcuts in our business - we strive to be #1, and will not stop working hard! Your happiness is our satisfaction, and our ultimate goal to make you happy!
► Full product support - If you need help with one of our products, look no further! We are here to help!
► Unlimited update capabilities - All of our products come with a top-of-the line out-of-game MySQL Database update system. So you do not have to worry about in-game servers 'accidently' being deleted, and update support becoming null. Update information is stored off-world so that we can provide updates reliably!
► More, more, and MORE! The list goes on, but we think the above four are some of the most important ^.^

Check the [NE] OmniGadget out @ https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1566696

ABOUT

Welcome to the [NE] OmniGadget. This new innovative idea provides you (the consumer) with an extremely user-friendly, consistent, straight forward, and fully customizable gadget. The [NE] OmniGadget not only provides an extremely wide array of customizable functions, but also an innovative new consumer-usable modular API [See below for more details]. This API allows you to design additions to the tool.

THE [NE] OMNIGADGET.HUD

The [NE] OmniGadget.HUD is the graphical user interface portion of the [NE] OmniGadget. Unlike the chat functions (seen below), the [NE] OmniGadget.HUD provides a dynamic interface that the user can interact with. This notecard explains the different parts of the [NE] OmniGadget.HUD and how they are used.

The [NE] OmniGadget.HUD consists of three primary portions:
► [NE] OmniGadget.HUD.Sensor
► [NE] OmniGadget.HUD.Statistics
► [NE] OmniGadget.HUD.Chat

► [NE] OmniGadget.HUD.Sensor

The [NE] OmniGadget.HUD.Sensor provides an easy-to-use display/interface for a sensor found along the left-side of your screen. Unlike regular sensors, the [NE] OmniGadget.HUD.Sensor is able to bypass the regular 96 meter limit of sensors and can find agents anywhere in the region.
The [NE] OmniGadget.HUD.Sensor allows for a variety of options, including:
► Agents, Scripted, All
- These buttons allow you to decide what you want your sensor to search for. 'Agents' will list nearby agents (residents). 'Scripted' will list nearby scripted objects (note: only the scripted option is limited up to 96 meters). 'All' will list nearby agents and scripted objects.
► 5, 10, 15
- These buttons allow you to decide how many entries your sensor will display. The options are 5 entries, 10 entries, or 15 entries.
► Clicking an entry
- It is possible to click on an entry found (eg. an agent or object) which will bring up a display of possible options (eg. map, follow, UUID, et cetera). The options will vary depending on the situation you are currently in - for example, if you are on your own land, the land options (eg. eject, tp, ban) will be selectable.

► [NE] OmniGadget.HUD.Statistics

The [NE] OmniGadget.HUD.Statistics provides a display which lists some important information about the region you are currently in. The following information is displayed:
► Name of the region
► Global coordinates of the region
► A performance (or lag) meter from 0% to 100% (100% being the most stable)
► Region FPS (frames per second) count
► Number of primitives in the region
► Number of agents in the region
► Region restrictions (eg. push restrictions)

The [NE] OmniGadget.HUD.Statistics will also being to flash a warning at you if the region performance is below reasonable levels.

► [NE] OmniGadget.HUD.Chat

The [NE] OmniGadget.HUD.Chat allows the user to connect to 'chat complexes' which are similar to chat rooms. Typically, a complex can hold up to 30 users. When you wear your [NE] OmniGadget, the [NE] OmniGadget.HUD.Chat will display a list of different chat complexes you may join. Click on the join icon, located to the right of the listing. Once joined, you may talk to other users in the complex using one of the following two chat methods:
► Type ".msg (message)" in local (channel 0) chat.
► Type "/42 (message)" in chat.
It is also possible to map another user by clicking on the 'Map' button located where the join button was prior to joining a chat complex.
To leave a chat complex, click on the home icon located at the top-left corner of the [NE] OmniGadget.HUD.Chat display.

FUNCTIONS

Note: not a complete list

► Prefix
► Help
► Report
► Reset
► Calculator
► Push, pull, and bounce
► InstaKill
► Move to
► zMove
► Follow
► Hop on and sit on
► Land eject, teleport, unsit, ban, unban, and music
► Lock
► Location Memory
► Map a Region
► Map a Resident
► LSLWiki, Google, YouTube, and websites
► E-mail
► Date
► Memo
► Timer
► User, parcel, region, and Second Life statistics
► List users, admins, residents, and objects
► Name2Key Database
► Agent Data
► Rez objects/platform
► Shield (automatic)
► Gravity
► Flight Assist
► Walk Assist
► Anti-Splat
► IM/Dialog
► Sound/Texture preview