06-29-2008 23:18
Recordings are from Huntington Beach and several other locations around Southern California. Including the HB Pier, Aquarium of the Pacific, John Wayne Airport, Park Forest, a few restaurants, and other locations. The last set of Orbs got a little out of hand.

http://slurl.com/secondlife/Mythos/206/78/25


New Orb Titles

The first set of sound emitters were recorded around downtown Huntington Beach, California.

Atmo-CA - HB, At the Pier 1 0:50
Atmo-CA - HB, At the Pier 2 0:20
Atmo-CA - HB, At the Pier 3 1:40
Atmo-CA - HB, At the Pier 4 0:30
Atmo-CA - HB, Delivery Truck Idling 1:30
Atmo-CA - HB, Fountain, Lg Indoor, Echoes 0:40
Atmo-CA - HB, Fountain, Lg Interior 1 0:40
Atmo-CA - HB, Fountain, Lg Interior 2 0:40
Atmo-CA - HB, Fountain, Outdoor 0:30
Atmo-CA - HB, Fountain, Sm Indoor, Subtle Voices 0:40
Atmo-CA - HB, Industrial AC, Nearby Voices 1:00
Atmo-CA - HB, Main St. & PCH 1:40
Atmo-CA - HB, Main St. Pedestrians 0:40
Atmo-CA - HB, Main St. Traffic 1a 2:00
Atmo-CA - HB, Main St. Traffic 1b 1:30
Atmo-CA - HB, Restaurant Crowd 1 0:30
Atmo-CA - HB, Restaurant Crowd 2 1:40
Atmo-CA - HB, Vegan Restaurant Crowd 1:20
Atmo-CA - HB, Volleyball Players 0:40


Second set of Orbs were from multiple locations around Southern California.

Atmo-CA - John Wayne Airport, Arrivals Area Int 0:30
Atmo-CA - John Wayne Airport, Arrivals Area Traffic 3:30
Atmo-CA - John Wayne Airport, Baggage Claim 0:30
Atmo-CA - Graduation Ampitheater 1:30
Atmo-CA - Graduation Party Crowd 1:20
Atmo-CA - Aquarium Crowd, Kids Groups 0:40
Atmo-CA - Aquarium Exhibit Hall 1 0:40
Atmo-CA - Aquarium Exhibit Hall 2 2:40
Atmo-CA - Aquarium Exhibit Presenter 2:30
Atmo-CA - Aquarium Fountain, Outdoor Sculpture 1:20
Atmo-CA - Aquarium Lorikeet Exhibit 1:40
Atmo-CA - Aquarium Machinery 0:30
Atmo-CA - D&B Game Room 1 1:30
Atmo-CA - D&B Game Room 2 1:40
Atmo-CA - D&B Main Lobby 1:40
Atmo-CA - Kids Discovery Museum 1 1:00
Atmo-CA - Kids Discovery Museum 2 1:20
Atmo-CA - Kids Discovery Museum, Sonic Harp 0:40


Third set of Orbs were recorded at a local nature area.

Atmo-CA - Park Forest, Birds, Frogs, Light Traffic 1:10
Atmo-CA - Park Forest, Birds, Near Road 0:50
Atmo-CA - Park Forest, Crow, Plane Overhead 2:40
Atmo-CA - Park Forest, Empty Creekbed Area 1 0:20
Atmo-CA - Park Forest, Empty Creekbed Area 2 0:50
Atmo-CA - Park Forest, Frog, Birds, Distant Traffic 1:50
Atmo-CA - Park Forest, Meadow Birds, Traffic, Plane 1:40
Atmo-CA - Park Forest, Mexican Kids Playing 1:40
Atmo-CA - Park Forest, Nearby Birds 1:20



This last set of recordings was.... well... odd.

Atmo-CA - Hastur’s RL Avatar’s Office 1:20 / Thrill to the quiet droning abyss that is my RL office! The subtle freeway harmonics through the windows offer the hope of escape, which is merely an illusion. There is no escape. Time begins to slow. A noise from down the hall. The heart beat quickens. They're coming.

Atmo-CA - Office Shipping Area 1:30 / The excitement of an office shipping area has been carefully captured to bring you into the heart of the action! Relive those bygone days of asking a person with a single digit IQ to stamp a critical piece of mail. YES! Now you can relive the moment of screaming realization that your package to aunt Lulu would never arrive.

Atmo-CA - Office Ventilation Fan 0:30 / Who can forget the memorable and deadly ventilation fan. These devious hellspawns are all over the place, whirring away... ready to strike. Don't let your guard down.

Atmo-CA - At the Gas Pumps 1:00 / The most terrifying of all. A place where we're all being slowly drained of our hard earned money and our livelihoods... the gas station! The absolute horror of these terrible machines happily munching away on credit cards is indescribable.


Don't settle for tiny generic 10 second loops!

These are scripted sound emitters that play a long track of localized audible background atmosphere and then loops back to the beginning. The audio track length is detailed in each object name and is not limited to 10 seconds.



Orb Features

* Menu driven controls. No annoying notecards or chat commands to remember.
* Playback Style - Play Forever, Day Only, or Night Only. Keep birds singing during the day and frogs croaking at night.
* 3D Sound - Effects can be set to only be audible within certain areas or elevations. Keep sounds inside a room, outside a building, or only on a certain level.
* Range - Extend the maximum audible distance.
* Volume - Raise or lower the volume at any time.
* Access - Allow group members to change the volume, range, and cut off settings.
* Appearance - Orb can change to visible (solid) or cloaked (hidden) for easy setup.
* In-Prim Setup - Save prims by moving the script and sounds into your own objects. Certain features are disabled when using this method.
* Upgradeable - Future code enhancements can be imported.
* Quality audio encoding for loud and clear playback.
* Professional coding for reliability and optimum sim performance.
* 100% Satisfaction Guaranteed! See FAQ for details.

http://acousticalchemy.wordpress.com/faq


Listen to in-world sound previews at the main Acoustic Alchemy Sound Gallery.

http://slurl.com/secondlife/Mythos/148/96/22