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The division of life.

Lucca Kitty
Connie Dobbs' Incarnation
Join date: 13 Dec 2004
Posts: 60
04-19-2006 08:48
This is going to be completely lame, and I'm likely to get chairs thrown at me for this...

What happens when you divide First Life by Second Life? Half Life...

Therefore, the we need to impliment actual radioactive prims. Like the half life of a torus is 4.8 months, at which time it breaks down into a sphere and two cylinders.

But that just covers Prim Fision. We also need Prim Fusion... What do you get when you fuse together two cube prims?
Zuzu Fassbinder
Little Miss No Tomorrow
Join date: 17 Sep 2004
Posts: 2,048
04-19-2006 08:58
Half Life ?
_____________________
From: Bud
I don't want no commies in my car. No Christians either.
Lucca Kitty
Connie Dobbs' Incarnation
Join date: 13 Dec 2004
Posts: 60
04-19-2006 09:05
No, this is Half Life. Don't tell me you slept through science class.
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
04-19-2006 09:20
From: Lucca Kitty
But that just covers Prim Fision. We also need Prim Fusion... What do you get when you fuse together two cube prims?
A cuboid prim?
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Lucca Kitty
Connie Dobbs' Incarnation
Join date: 13 Dec 2004
Posts: 60
04-19-2006 09:23
Nah, a cuboid is just a molecule of two cube prims... Like two atoms of hydrogen coming together into H2 as opposed to fusing together to becoming He...

Geeze, the quantum physics of Second Life is even more confusing than that of First Life... First Life's quantum physics at least makes some sense, at least if you have a sense of humor...
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
04-19-2006 09:30
I think I'll have to disagree with that.

What you describe is a simple chemical reaction, e.g.
cube:<1,1,1> + cube:<1,1,1> => (cube:<1,1,1>;)2

If fusion occured it'd be more like
cube:<1,1,1> + cube:<1,1,1> => cube:<2,1,1>

The common term for the family of prim isotopes that cube:<2,1,1> belongs to being cuboid.
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Lucca Kitty
Connie Dobbs' Incarnation
Join date: 13 Dec 2004
Posts: 60
04-19-2006 09:45
But the thing is, it's still a cube prim. When you go from <2,1,1> back to <1,1,1> you don't end up with two cubes, you've still only got one. And you only need one to get there in the first place. Mathematically speaking you're right. But I'm speaking purely in the realm of Second Life Quantum Mechanics (which exists exclusively inside my head alone), not within the realm of First Life geometry.

Besides, you don't fuse into isotopes. Two hydrogens fuse into one helium. They don't fuse into dueterium. Three hydrogens don't fuse into tritium. I'm not disputing that cuboids are an isotope of cubes, they are. The fact remains that it's not nuclear fusion of cube prims, it's just isotopes.

Assuming that the cuboid isotope is radioactive, i'm hypothesising that upon primic (as opposed to atomic) decay, it should throw off eight prism prims as primic decay.
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
04-19-2006 10:06
I'd say that's because if you go change a <2,1,1> to a <1,1,1> the extra mass is syphoned off into the grid. Without agent or script interaction there has to be a conservation of mass, surely?

EDIT: You added things! :p

Okay, I see what you're getting at now. You're right, fusing two cubes wouldn't create a cuboid. I've just checked and, interestingly, fusing two cubes produces a cube. Fusing a cube with anything will produce an isotope of that prim. Fusing two cylinders will produce a prism, however.

When prims decay they eject bits, BTW.
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Zuzu Fassbinder
Little Miss No Tomorrow
Join date: 17 Sep 2004
Posts: 2,048
04-19-2006 10:15
From: AJ DaSilva
I think I'll have to disagree with that.

What you describe is a simple chemical reaction, e.g.
cube:<1,1,1> + cube:<1,1,1> => (cube:<1,1,1>;)2

If fusion occured it'd be more like
cube:<1,1,1> + cube:<1,1,1> => cube:<2,1,1>

The common term for the family of prim isotopes that cube:<2,1,1> belongs to being cuboid.

the problem is that you left out one step:
cube:<1,1,1> + cube:<1,1,1> => metastable prim
then the metastable state decays by beta emission into =>cube:<2,1,1>

the reason most people don't know this is that beta particles are only detectable on the Test server.
_____________________
From: Bud
I don't want no commies in my car. No Christians either.
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
04-19-2006 10:17
From: Zuzu Fassbinder
the reason most people don't know this is that beta particles are only detectable on the Test server.
lol :D
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Lucca Kitty
Connie Dobbs' Incarnation
Join date: 13 Dec 2004
Posts: 60
04-19-2006 10:18
I'm talking about the mechanics of hypothetical radioactive prims, not currently existing prim dynamics. I'm saying that if First Life can be equated to 1(subscrip life) and second life is 2(subscript life) then 1(subscript life) divided by 2(subscript life) is 1/2 (subscript life) or Half Life, that we need a new set of prims... radioactive prims... Currently all we have are completely stable prims with no primic decay or primic half life.
Lucca Kitty
Connie Dobbs' Incarnation
Join date: 13 Dec 2004
Posts: 60
04-19-2006 10:20
From: Zuzu Fassbinder
the reason most people don't know this is that beta particles are only detectable on the Test server.


That would explain a lot about bugs in SL... Since beta particles are leptons (most often electrons), and the grid itself runs on electrons... Hmm... We need a lepton prim.

Anyway, nice work there. I agree about beta particles only being detectable on the test server. Very good observation. We must venture to the test server and begin construction of a particle accellerator intended to produce beta particles. Then we can see about replicating the particle accellerator on the main grid to attempt to give it more electric power so we get fewer grid crashes.

Now excuse me for a moment while I go laugh hysterically. Beta Particles... *stumbles off to her bedroom laughing up a storm*
Stone Taggart
Wolf Vagrant of Trades
Join date: 12 Mar 2006
Posts: 12
04-19-2006 12:22
What do cubes fuse into?

What is the square root of a negative number?

These things must exist in all the infinity of reality and random circumstance,
yet they lie beyond the scope of our base comprehension.

However, the programming-based reality leads me to believe that when the universe accidentally allows the creation of two cubes capable of fusing--and they DO fuse--our browsers and the machinery channeling the universe are incapable of rendering the product, as the excess data produced results in a buffer overrun. And that, dear children, is but a small portion of why the grid crashes every now and then.
Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
04-19-2006 12:47
* throws a prim chair at y'all