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Whatever!!!

Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
02-21-2006 14:50
Warning:

I just spent a few hours adding a feature to a script and I'd almost finished and the [explitive deleted] thing reverted back to what it was three hours earlier!!.

I'd send a bug report, but that's like telling the fridge that you have cancer. Does it really care? Is it even listening? Who knows?

I've noticed on a few occasions that an object's contents folder can revert back to a previous state for no apparent reason. But on those ocassions I had only lost an object that I had added to the contents folder. This meant that I could just once again drop the missing object back into the contents folder again and life was tolerable. But I can't do that with a script that was edited while inside the contents folder. It's gone!!!


I'm not happy!!! I demand to see Donald [explitive deleted] Duck!! or somebody!!!

* screams like a girl *
Ares Desmoulins
Registered User
Join date: 13 Sep 2005
Posts: 22
02-21-2006 14:59
ouch, i've been working on scripts when i crashed; was not fun. Since then, i found using scitez offline, then uploading when done is the safest bet =)
Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
02-21-2006 15:06
Yeah... I've had notecards reverting their contents on me as well. I just edit text/scripts outside of SL now.

Starax... please stop attacking fridges! :p

Fridges of the world: (cue in Faith No More tune ...) WE CARE A LOT!
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Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
02-21-2006 15:09
From: Ares Desmoulins
ouch, i've been working on scripts when i crashed; was not fun. Since then, i found using scitez offline, then uploading when done is the safest bet =)


I didn't crash. Or maybe I did and didn't notice. Perhaps I was abducted by aliens, given a good probing.. Whilst all this was going on. They left an alien behind who accidentally crashed my session of Second Life and then relogged for me before the mothership came back with his chums. They then erased my memory and plonked me back down in my chair without me even knowing. Well thanks to Second Life's failings. I think I now know about those little green bastards and their bad ways.
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
02-21-2006 16:31
i dunno if this applys, but i used to have a bad habbit of closing the scripting window before its done saving... 9 out of 10 times it goes about its merry way and does it's job, but that 1 time really is a pisser
Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
02-21-2006 16:43
From: Osgeld Barmy
i dunno if this applys, but i used to have a bad habbit of closing the scripting window before its done saving... 9 out of 10 times it goes about its merry way and does it's job, but that 1 time really is a pisser


Okay. I've calmed down now :)

As far as I'm aware. It happens with attachments only. The trick is, if you're editing a script in an attachment. Make sure you detach it now and then. It seems that attachments live in some flakey place in a sim's memory. Perhaps this place gets reset/flushed out now and then. Then reset with the original items from your inventory. God knows... or quite possibly Mickey Mouse.
Fenrir Reitveld
Crazy? Don't mind if I do
Join date: 20 Apr 2005
Posts: 459
02-21-2006 17:29
Yes, it's best to either port or log out while wearing attachments after modding them. It seems attachments don't get saved with the same frequency as in-world rezzed objects, so be careful modifying the scripts or the prims themselves.

That got me a few times, too.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
02-21-2006 18:15
I'm sorry to hear your story of woe Starax.
I've found that dropping attachments and reattach ever so often saves them as well.

I think this thread best belongs in Tech Support...
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Max Case
Registered User
Join date: 23 Dec 2004
Posts: 353
02-21-2006 21:25
my sympathies starax - i've had it happen too.
One habit I developed is to keep SciTE or BBEdit open, and regularly do a copy from inworld/ paste & save to my external editor, just to keep a relatively current version backup just in case.
Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
02-22-2006 05:25
SciTE-ez and lslint - "It's the only way to fly"
From: Starax Statosky
I demand to see Donald Fucking Duck!! or somebody!!!
Welllll, that's probably not gonna happen. Duck is still in the AV industry, but she has changed her stage-name to "Swan" now that she's older than 18. The bigger problem is that Donald has left to pursue "less-artistic" (i.e. commercial) roles. Rumour has it he's hoping to be the next Batman.
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
detached, copied, modified, taken attachments cause problems
02-22-2006 07:31
From: Fenrir Reitveld
Yes, it's best to either port or log out while wearing attachments after modding them. It seems attachments don't get saved with the same frequency as in-world rezzed objects, so be careful modifying the scripts or the prims themselves.

That got me a few times, too.


It gets me a lot too--and is VERY annoying! When making my smurf avatars, I have to make sure I don't detach a part and rez a copy because if the copy is changed, then worn, and detached (or is that changed and taken--who knows?), the original is deleted or the appears outside of all inventory folders (or is that the copy--who knows?) and SL will most likely crash if that object is attemped to be moved/rezzed. Coming back will either show the original object gone completely or outside of all inventory folders prompting another crash if it is moved/rezzed. Yes, I've bug reported this. No, it's not even on the known issues list.