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Getting Rid of Floating Text

Tito Gomez
Mi Vida Loca
Join date: 1 Aug 2004
Posts: 921
03-21-2005 13:05
I have an item I picked up somewhere; full copy, modify.

The item has some floating text, which I wanted to get rid off, so I went into the floating text script, unchecked "running" and reset it. I then deleted the script from the object. There are no other scripts in it.

However the floating text is still there, even if I take or delete the object and rezz it again. I verified there is no script.

Any clues?

Merci,

Tito
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-21-2005 13:12
Ah Tito :) This happened to me before. What solved it for me -- and you can try this -- is to select the item and to Recompile Scripts in it *again*, or to make another copy of it... see if that resets it and gets rid of the floating text. If not, hmmm... what item is this? Can you send me a copy inworld if it has such Perms? I'm curious to toy around with it to see if this text can disappear. :)
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Kim Anubis
The Magician
Join date: 3 Jun 2004
Posts: 921
03-21-2005 13:33
You need a "floating text remove" script. Once the prim is told it is supposed to be a particle generator or wear some hovertext, it will do it, whether or not you've removed the script. It needs another script to tell it to stop. I'll drop you a removal script when I get inworld.
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http://www.TheMagicians.us
Lee Linden
llBuildMonkey();
Join date: 31 Dec 1969
Posts: 743
03-21-2005 13:36
I believe the line to include in a no-text script is:

llSetText("", <0,0,0>, 0.0);

Incidentally, the line for a no-particle script is:

llParticleSystem([]);
Tito Gomez
Mi Vida Loca
Join date: 1 Aug 2004
Posts: 921
03-21-2005 14:08
Thank you, all :)
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