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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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03-29-2006 21:40
Anyone know of any tricks to force the client to load the ground texture at high (normal) resolution? I've been doing some pre-vis work and it's kinda hard to tell where the ground is when it's basically just a green smudge because it's either not fully loaded or the mip-mapping's messed up or whatever the bug is. Thanks. 
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