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Are Textures Purged? |
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Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
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01-26-2006 08:59
If I upload a texture then delete it from my inventory (and trash) and it is not referenced by any other object will that texture eventually be deleted from the database?
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
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01-26-2006 09:16
I would expect not as there are only two means I can think of to accomplish that:
Method (2) for a database exceeding the millions (billions?) of entries would have a time complexity of O(n^2) and a space requirement of n bits, as every item could potentially reference any other item. As SL has no scheduled downtime, I cannot imagine when they'd fit in the mark and sweep which is astoundingly large to begin with. I'm not saying therefore assets don't go away, just that it strikes me at first look to be computationally prohibitive. |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-26-2006 10:05
And yet I've had clothes go to a "not found" texture, and when I went back to where I got them the lot was empty... I assumed that the texture had been deleted.
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
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01-27-2006 06:17
And yet I've had clothes go to a "not found" texture, and when I went back to where I got them the lot was empty... I assumed that the texture had been deleted. As to whether these were DB bugs, SL bugs, or operator error is not clear, but no system of asset purging should have "untextured" clothes in your inventory. I suspect that the OP was curious about using texture UUIDs in place of object contents names, in which case, the question is more reasonable because even if one of the purging mechanisms is used, looking into all scripts for a string like "08fa923..." would fail the halting problem and would be worse than computationally infeasible but would enter the realm of computationally impossible. I have an elegant proof for this which unfortunately this box is too small to contain. Al, this question is probably best addressed to SecondLife Answers. |