I tried doing the viewerart.ini texture key trick (used to change the foot shadow) for the crosshairs (mouselook reticule) but it doesn't work; SL still uses the original texture key. :/ Anyone ever changed this texture sucessfully? I want mine to be just a simple anti-aliased dot: 1edfa815-30ba-e4c0-3d09-225efaec9e8e
SL should allow this to be changed in prefs anyway. Better yet, do it like Active Worlds and only have it appear when over a touchable/draggable object! But I'd still like it customizable...