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Question On New Teleport in 1.8

George Flan
Registered User
Join date: 21 Sep 2005
Posts: 268
12-10-2005 06:30
The question I have is this. With the new P2P I understand from a recent Linden message that we can block teleports to our own private land, but according to the last thing put out, if we do set up a block to teleports we can no longer offer to teleport someone to our location. Is this correct? If it is that is not right, I should be able to block anyone I want to come into my house, except those I want it. A store yes but not my privately own house. Maybe I misunderstood.
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
12-10-2005 08:33
At the moment, setting the teleport routing to blocked only blocks direct teleports, (ie a user selecting your land and teleporting) an offered teleport is treated differently and will land on your parcel, providing that the access and ban controls permits them

Also if you are the land owner or and officer in the group that owns the land and are wearing the title of the group, you override the teleport routing of your land and it becomes anywhere option (ie an owner/officer can direct tp onto their own blocked/landing point tp land and land anywhere)
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-10-2005 15:27
From: Nathan Stewart
Also if you are the land owner or and officer in the group that owns the land and are wearing the title of the group, you override the teleport routing of your land and it becomes anywhere option (ie an owner/officer can direct tp onto their own blocked/landing point tp land and land anywhere)
This should be extended to scripts owned by the land owner or group, so you can use the new teleport commands when they're available without having to enable random spods to teleport anywhere on your land as well.
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
12-10-2005 16:13
From: Argent Stonecutter
This should be extended to scripts owned by the land owner or group, so you can use the new teleport commands when they're available without having to enable random spods to teleport anywhere on your land as well.


I know that works for llMapDestination but only if the person using the script is also the owner or the officer in the group, i would guess teleportagent would work the same, for the owners of the land/officers. Im not sure that they could do the rest ie allow other people to access the same, they would need to pass the script owner with the teleport, then check that with the land information.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-10-2005 17:41
From: Nathan Stewart
I know that works for llMapDestination but only if the person using the script is also the owner or the officer in the group, i would guess teleportagent would work the same, for the owners of the land/officers. Im not sure that they could do the rest ie allow other people to access the same, they would need to pass the script owner with the teleport, then check that with the land information.
I was mostly thinking about teleports within the same parcel... so you can use this as an alternative to "llSetPos()" and "llSitTarget()" teleporters in your own build.

They certainly have the ability to check if the owner of the land you're on is the script owner, and the destination is in the same sim.
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
12-10-2005 21:17
From: Argent Stonecutter
I was mostly thinking about teleports within the same parcel... so you can use this as an alternative to "llSetPos()" and "llSitTarget()" teleporters in your own build.

They certainly have the ability to check if the owner of the land you're on is the script owner, and the destination is in the same sim.


Seeing how the current TP system requires a backup of your avatar then a connection request (even if its close by), it'd be really inefficient. Best to stick with llSetPos() and llSitTarget() teleporters for in sim teleporting unless someone can come up with something better.
Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
12-10-2005 22:37
Intra-sim teleports have been greatly improved in 1.8. When llTeleportAgent is implemented it should work well for quick teleports in the same sim.
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- Kelly Linden
Brent Linden
eXtreme Bug Hunter
Join date: 16 Feb 2005
Posts: 212
12-11-2005 08:47
Kelly is right. Intrasim teleports (where the origin and destination are in the same sim) are near-instant -- faster even than sit hack teleporters which make you hover while your avatar tries to find solid ground after teleporting.
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Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
12-11-2005 08:59
From: Brent Linden
Kelly is right. Intrasim teleports (where the origin and destination are in the same sim) are near-instant -- faster even than sit hack teleporters which make you hover while your avatar tries to find solid ground after teleporting.


Well i cant disagree with two lindens so i'll agree because they were right anyway from my testing i saw they didnt need to save attachments, you saw the black screen pop up briefly (less than a second) depending on server load if was even just a flicker and you popped to your new spot.

I'm just guessing to overide landing point/ban from a script they need pass information along with the teleport request, ie pass scripted objects owner with teleport request, and on materialisation compare scripted objects owner with land owner if same allow anywhere teleport if not use normal land rules
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-11-2005 15:28
I don't care how they implement it, but it's mostly intrasim teleports where I'm concerned about it.

But it'd be nice to be able to hand out scripted landmarks for your land that would override your landing point or teleport block.
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
12-12-2005 06:37
From: Argent Stonecutter
But it'd be nice to be able to hand out scripted landmarks for your land that would override your landing point or teleport block.


No, no it wouldn't. If I can make a scripted landmark to get past your teleport block and landing point, that means at any given time I could TP to your master bedroom while you and your lover are cybering. Or a griefer could TP past your blocklist and drop off a bomb before the ban kicks in.

llTeleportAgent is meant to be used for stationary teleporters like Cubey Terra's Mark II and Mark III except with cross sim functionality.

What you're suggesting would comprimise the security functions that everyone (including myself) wanted.