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Cant upload music. |
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Malicite Ash
Registered User
Join date: 5 Jan 2006
Posts: 26
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01-08-2006 02:47
Hi im new to SL and when i found out you could upload music 44.4kb or under I thought cool. Im starting to think there is a way around this because i heard 30 second long songs online, but i could not load a 16.3 kb sound...can this be fixed?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-08-2006 03:31
Hi Malicite. Welcome to SL.
![]() Whether or not SL will accept sound files has nothing to do with file size directly. The rules are the clip must be under 10 seconds in length, PCM Wav format, 44.1khz sampling, 16 bit stereo (sampling & bit depth are the same as they are on a CD). If you've heard music that is longer than 10 seconds, it's done through a little scripting magic, and a lot of cutting. The way it's typically done is by cutting the song into a whole bunch of 9-second clips, uploading them all, and then using a scripted object to play all the clips in sequence. Assuming the cuts are right, playback is seamless. _____________________
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
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01-08-2006 04:44
The best way to bring music into game is by using streaming. If you don't have land of your own, you can probably find someone willing to put your stream on their land.
If this is your own music, you will likely have to pay to have it hosted by a third party; shoutcast and audiorealm are popular choices. There are many other stream hosts out there but I'm not familiar with them. |
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-08-2006 14:26
Yes, Introvert is right, of course. Streaming is the best thing to do if you want assorted music or other media to play continuously in a particular geographic area. It didn't occur to me mention it though since the question was aimed at uploading clips.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
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Malicite Ash
Registered User
Join date: 5 Jan 2006
Posts: 26
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01-10-2006 10:36
If you dont mind my asking what tools do you use to cut the music in 9 second clips?
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CaptainMorgan Flytrap
Registered User
Join date: 9 Jan 2005
Posts: 4
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01-10-2006 11:06
If you dont mind my asking what tools do you use to cut the music in 9 second clips? I Use Sony's Acid Music Studio 5.0 but any audio Program would work really takes time and patience to get the right slice in the track is all |
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Shy Moxie
Artful Dodger
Join date: 3 Dec 2005
Posts: 11
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Streaming
01-10-2006 11:13
I wish I had seen this post before starting a new topic on the subject. Sorry 'bout that
![]() I'm interested in the topic, so thanks for the info...could use a little more though. Anyone interested in helping me figure it all out? |
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Malicite Ash
Registered User
Join date: 5 Jan 2006
Posts: 26
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01-12-2006 22:24
K now im getting a little irritated... No matter how short the clips are they are always not reaching the (44.9/187) limit yada-yada..
did I get some kind of built in error? its wierd how this only affects meI mean if a 2 second clip is too long than somthings wrong..dead wrong. |
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
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01-13-2006 04:34
I had found goldwave a decent editor for getting snippets into SL.
I'm not sure what the 44.9/187 you mention is, but make sure you save your clip as WAV PCM signed 16 bit 44.1kHz. I looked in my archive directory and found only single channel clips, but stereo may work also. |
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Malicite Ash
Registered User
Join date: 5 Jan 2006
Posts: 26
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01-13-2006 08:02
I had found goldwave a decent editor for getting snippets into SL. I'm not sure what the 44.9/187 you mention is, but make sure you save your clip as WAV PCM signed 16 bit 44.1kHz. I looked in my archive directory and found only single channel clips, but stereo may work also. I am also using goldwave but I do not see the PCM16 bit optionin within it. a huge ammot of editing buttons to sort through. |
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
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01-13-2006 08:03
Under "File -> Save As..."
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Malicite Ash
Registered User
Join date: 5 Jan 2006
Posts: 26
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01-14-2006 06:49
Under "File -> Save As..." o..k that didn't work the files in .wav are still too "big" but are actualy small. Does Itunes affect the size of media file also? I saved the audio in goldwave at the right format yet at 5.sec its 15.5 KBs what is goin on around here? You tell me if this is too large: heres one of the files. runtime around 4.5 sec if your here a crackle or static its the page notthe file. |
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
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01-14-2006 07:51
I am at a loss. I just generated a new clip of 4.8 seconds. Using goldwave I saved it as Wave PCM Signed 16 bit, 44100Hz in both mono and stereo and uploaded them both successfully to SL. The file size on the stereo version was 832kB.
Given where you hosted your audio clip, I cannot save it for analysis or testing. Check your PM for my e-mail address where you can mail the clip if you'd like me to check further. EDIT: Sorry, you have both forum PMs and e-mail turned off, please enable one of them if you want me to check this further. |
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-14-2006 08:14
o..k that didn't work the files in .wav are still too "big" but are actualy small. Does Itunes affect the size of media file also? I saved the audio in goldwave at the right format yet at 5.sec its 15.5 KBs what is goin on around here? You tell me if this is too large: heres one of the files. runtime around 4.5 sec Click here to watch kiss_me if your here a crackle or static its the page notthe file. Mal, I'm not sure what you mean by "too big". As I said earlier, file size has nothing to do with whether or not SL will accept a sound clip. The only things that matter are the sample rate, resolution, file format, and the length of the clip in seconds. Once again, the correct settings are 44.1 khz sampling, 16-bit resolution, .wav format (Windows PCM WAV), under 10 seonds in length. To answer your question about software to cut the clips, I use Adobe Audition. In my opinion it's the best audio editor/recording & mixing suite for the money on the market today. It easily rivals most of the really expensive proffessional audio programs that are out there for a fraction of the price. If you're into audio and you've got a couple hundred bucks to burn, it's worth every penny. It's one of my favorite programs in the world. If you want to stick with Goldwave though, It can certainly do the job for SL purposes. It's not a bad little program for what it is. As for the clip in your link, here's what's wrong with it. You've got the sampling at 11 Khz instead of 44.1 Khz, and you've got the resolution at 8-bit instead of 16-bit. At least that's how it is on the website, anyway. I don't know if Putfile does any conversion of its own or not, so it's possible what's there may be different from what you actually uploaded. In any case, to output correctly from Glodwave, first go Effect -> Resample and select 44100 Hz. Then go File -> Save As and where it says "Save as type", select .wav, and where it says "Attributes", select PCM signed 16 bit, stereo. To do it from Audition, you'd go into Edit View, and then go Edit -> Covert Sample Type. In the dialog window that pops up, select "44100 Hz" under where it says "Sample Rate" at the left, select "Stereo" under where it says "Channels" in the middle, and select "16 bit" under where it says "Resolution" at the right. I have no idea what you might have meant by "44.9/187" but whatever it was, forget all about it. Follow the above instructions and you should be all set. _____________________
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-14-2006 08:31
Given where you hosted your audio clip, I cannot save it for analysis or testing. Check your PM for my e-mail address where you can mail the clip if you'd like me to check further. Let me help you out, Introvert. Having the file E-mailed to you is unnecessary. Here's how I was able to analyze the clip, even though it's not technically downloadable from the putfile website. This works in Firefox, but not in IE, by the way. 1. Right click on the web page. Putfile will give a silly little "Right click is disabled" warning, but just ignore it. In the pop-up menu, select "View Page Info". 2. On the Page Info window, go to the Media tab, and scroll down until you spot an address with a .wav extension at the end. This will be the actual address of the wav file, sans all the media player interface plug-in crap that won't let you do anything besides play it. In this case, you'll see that the address is http://upload3.putfile.com/videos/1308502361.wav 3. Highlight the address and then copy it to your clipboard by pressing ctrl-C. 4. In Goldwave or Audition, or whatever your audio editor of choice happens to be, go File -> Open, and then paste the address into the file name field by pressing ctrl-V. Press OK, and the file will open (assuming your firewall is configured to let your audio program access the internet). From there you can analyze it, edit it, whatever you want, just like any other file. The rule of thumb that applies here is that anything that can be outputted can be captured. Since the file is playable, it's obviously accessable. It's just a question of knowing how to get at it. _____________________
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
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01-14-2006 08:50
Thanks Chosen; I win the "temporarily forgot how to get around trivial protection" award for the day.
I used goldwave as that is what Malicite is using, the relevant command is Effect -> Resample... 44100 Hz and then File -> Save As... Type Wave, Attributes PCM signed 16 bit, mono. I've uploadeded, it works, and I dropped a copy on Malicite. Enjoy. |
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-14-2006 09:00
Thanks Chosen; I win the "temporarily forgot how to get around trivial protection" award for the day. I used goldwave as that is what Malicite is using, the relevant command is Effect -> Resample... 44100 Hz and then File -> Save As... Type Wave, Attributes PCM signed 16 bit, mono. I've uploadeded, it works, and I dropped a copy on Malicite. Enjoy. Ah yes, you're right. I guess we both win awards today. Mine's called the "fogot the most important step due to having learned the software 2 minutes before posting" award. I've edited my post to include the resampling step. Thanks for noticing. Oh, and yeah, mono works as well as stereo. I just always pitch changing everything to stereo out of habit. It's not necessary, really for SL, but I always do it since it provides for a lot more flexibility if you want to add effects to the clip later. _____________________
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
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BlueBlank Gjellerup
Registered User
Join date: 26 Dec 2005
Posts: 2
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jumping in
01-14-2006 09:19
following this thread in terms of software selection......
go with audacity: basic, open source, no trial version to mess with. i'm not a sound tech or an engineer, by any stretch of the imagination and it only took me 5 minutes to make a .wav file. whether i can upload it or not remains to be seen. http://audacity.sourceforge.net/download/windows |
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
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01-14-2006 10:37
go with audacity: basic, open source, no trial version to mess with http://audacity.sourceforge.net/download/windows |
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Malicite Ash
Registered User
Join date: 5 Jan 2006
Posts: 26
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01-14-2006 16:24
Mal, I'm not sure what you mean by "too big". As I said earlier, file size has nothing to do with whether or not SL will accept a sound clip. The only things that matter are the sample rate, resolution, file format, and the length of the clip in seconds. Once again, the correct settings are 44.1 khz sampling, 16-bit resolution, .wav format (Windows PCM WAV), under 10 seonds in length. To answer your question about software to cut the clips, I use Adobe Audition. In my opinion it's the best audio editor/recording & mixing suite for the money on the market today. It easily rivals most of the really expensive proffessional audio programs that are out there for a fraction of the price. If you're into audio and you've got a couple hundred bucks to burn, it's worth every penny. It's one of my favorite programs in the world. If you want to stick with Goldwave though, It can certainly do the job for SL purposes. It's not a bad little program for what it is. As for the clip in your link, here's what's wrong with it. You've got the sampling at 11 Khz instead of 44.1 Khz, and you've got the resolution at 8-bit instead of 16-bit. At least that's how it is on the website, anyway. I don't know if Putfile does any conversion of its own or not, so it's possible what's there may be different from what you actually uploaded. In any case, to output correctly from Glodwave, first go Effect -> Resample and select 44100 Hz. Then go File -> Save As and where it says "Save as type", select .wav, and where it says "Attributes", select PCM signed 16 bit, stereo. To do it from Audition, you'd go into Edit View, and then go Edit -> Covert Sample Type. In the dialog window that pops up, select "44100 Hz" under where it says "Sample Rate" at the left, select "Stereo" under where it says "Channels" in the middle, and select "16 bit" under where it says "Resolution" at the right. I have no idea what you might have meant by "44.9/187" but whatever it was, forget all about it. Follow the above instructions and you should be all set. Well ill be damn that worked like a charm...It was the option in effects menu I had to change. Thanks Chosen! gah I went broke uploading a textures, could only get one sound up ![]() |