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Yet another cry for help with 2 machines behind a router.

Ph43drus Kuroda
Pshop Master
Join date: 4 Dec 2003
Posts: 12
01-13-2004 11:40
Okay I have searched the forums and still can not find a solution to my problem.

I have two computers running second life, my wife’s and mine. They are both capable machines (excellent ram, processor, and video card). We can not be on at the same time. After ten minutes we freeze up or just get booted outright. We can play fine if the other is not in world. This defeats the purpose of us playing together.

I followed all the answers in the tech forum I could find:
I have upgraded the firmware in my Linksys BEFSR81 router. We have different NICs. All ports to Second Life servers are open and forwarded to the machines. DMZ is disabled. My bandwidth is not an issue: I have the fasted package I could get. I have reduced the bandwidth requirements in the client control panel on both machines.

I am beginning to suspect it is my router.

If anyone has a solution or if anyone has a working setup using two computers behind a NAT router, please let me know what type of router it is or how you got your systems to work.

Thank you.
James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
01-13-2004 11:42
Buy a new router. :)
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Ph43drus Kuroda
Pshop Master
Join date: 4 Dec 2003
Posts: 12
01-13-2004 11:47
do you really think the problem is the router? If so, what type should I purchase?
Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
01-13-2004 12:38
** deleted **
Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
01-13-2004 12:41
** deleted **
si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
01-13-2004 14:39
There is an inherent problem with UDP 'connections' and NAT translation that all routers have a problem with. The severity of the problem depends upon their implementation of NAT, combined with how transient the UDP stream is.

The real problem will come into play when the two NAT'd machines are in the same simulator. At this point it becomes non-trivial to determine the UDP destination, as the source will be the same. Unfortunately, there's really nothing LL can do about this problem, it's related to the connectionless mechanism of UDP itself.

LL could implement a 'port window', which would be a client-side setting to use a fixed range of ports, which would allow for a static port map on the NAT proxy. I don't think it's likely they will do this, however.

The real solution to this is to get multiple IP addresses from your ISP. If each machine has a real IP address and you still encounter this problem, then I would suspect there's a foul firewall configuration to blame, possibly a UDP connection aging system.
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Ph43drus Kuroda
Pshop Master
Join date: 4 Dec 2003
Posts: 12
01-15-2004 10:43
Thanks for the help everybody. I got a newer Dlink router and Nicole and I played last night without a single crash. I opened up the enire IP range for the Linden Labs server (something I could not do in the old linksys router, I could only open up port ranges) and everything works fine now.