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a vid clip from a few 10 sec

Lazlo Shortbread
Registered User
Join date: 9 Oct 2005
Posts: 1
01-17-2006 17:05
dunno if i'm in the right area to aske this ,
buth i wanna make a vidwall for a new club , and i wanna have it like a texture (not streaming) , i can create videoclips and stuff on my comp , buth i need to know how to uploade this in sl without owning land (like i do upload voice for 10 sec and upload a texture)and in witch file it needs to be
thx all for the help anyway
greets
Jaycatt Nico
Musical Cat
Join date: 1 Jun 2005
Posts: 169
Interesting idea...
01-19-2006 09:16
That's brings to mind something I saw once with a dancing bear on it. I never did discover how it was done, but it looked like an animated .GIF used as a texture somehow. Is there a way to cycle textures, perhaps, and have the object contain one image per "frame"?
Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
01-19-2006 09:53
From: Jaycatt Nico
That's brings to mind something I saw once with a dancing bear on it. I never did discover how it was done, but it looked like an animated .GIF used as a texture somehow. Is there a way to cycle textures, perhaps, and have the object contain one image per "frame"?
Good news - llSetTextureAnim allows script to set up a prim so that it plays multiple frames from one large texture.
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
01-19-2006 10:25
From: Jaycatt Nico
That's brings to mind something I saw once with a dancing bear on it. I never did discover how it was done, but it looked like an animated .GIF used as a texture somehow. Is there a way to cycle textures, perhaps, and have the object contain one image per "frame"?


Not sure if this was the one you saw, Jaycatt... but for about the first quarter of 2005, the dancefloor area at the Shelter was an animated dancing bear ala Grateful Dead.

(I took it down because of several complaints of 'flashbacks', no joke :D)

Yeppers - its done with llSetTextureAnim. All you need is a "filmstrip" of the animation (not a GIF), and tell llSetTextureAnim the width & height of the strip, along with a couple other parameters.

I suppose matching audio with it would be possible with llPlaySound, but syncing it could get ugly. :eek:
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