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What IS working?

Stitcher Sellery
Registered User
Join date: 1 Jun 2006
Posts: 72
06-21-2007 02:58
Since the new client, every 2-3 TP's puts my prims up my butt (oh so embarrassing), I click over 20 times to try to detach the hair so I can reattach, no luck, click 20 times trying to wear a different hair. My prims are misplaced constantly. When they do stay in the correct spot, they only half rez - I think an hour exceeds the lag time wait.... don't you? When I go to stand on the posing stand, my screen only shows my avie, and complete blackness around the avie. When I try to stand up, it throws me into mouse look, one time I ended up with my cameras at the opposite end of the sim from where I was. People are always standing, over 50% of the people are 'Ruthed'. You want to put freaking voice in here (which the majority doesn't even want!) yet you can't even maintain the client in a properly working manner. GET YOUR PRIORITIES STRAIGHT! Fix what's broken before you try to add what the people don't want. It's pretty darn hard to recommend SL to my friends when I spend more time trying to get my prims in the right place... doesn't leave me much time to play, visit, game, dance, what ever.

FIX THE DAMN CLIENT!
Rhyph Somme
Registered User
Join date: 2 Dec 2005
Posts: 263
06-21-2007 04:24
Sorry to hear your having all these problems Stitcher. They seem very odd indeed, and in fact are some issues I haven't seen with any regularity in quite sometime.

The attachment relocation issue is one of those that can sometimes happen, I think it's caused by a dropped packet during teleporting... Usually a quick relog will fix it ofcourse, but I haven't seen it in the past few versions, including the latest Voice FirstLook. If you can verify that you are the only person that see's it, and not other people around you, I'd highly suspect an issue with your connection as you didn't load your appearance properly, whereas others did, and the result is you look fine to them.

I have never really seen or heard of your camera issue regarding the pose stand either, so I'm not quite sure what to suggest there. Maybe your client is just bugged and needs a full reinstall. I have seen clients get corrupted for unknown reasons, albeit rare.

The avatar ruthing is indeed being caused by your client not loading avatar appearances and this can include not only who you see, but also yourself and everything you are wearing, right down to attachment placement. Again, these sort of issues are generally caused by high packet loss situations, poor networking quality or extremely low bandwidth.

So, in allot of cases I don't think the client here is really at fault, but it does sound like there are some other underlying problems that I would look into surrounding the health of my connection and what type of connection is used (ie. wireless networking is a prime suspect for causing these issues).

Sorry, I may not have been a huge help, but hopefully pointed you in a direction so you can take a look at what might be up there.
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
06-21-2007 04:43
Are there a lot of people having the same, exact problem? If not, it could conceivably be a problem on your end. You are describing classic network symptoms and if I were to hazard to guess I suspect you are on a wireless connection. If not then you may have some other network problem going on. It also probably wouldn't hurt to completely remove SL and upload a fresh install because multiple client updates can cause problems. As far as voice is concerned, its going to have almost zero impact on SL because it is a 3rd party program and uses it's own servers, its simply the same thing as running SL and Skype together but with the controls in the game for convenience.

LL currently has 70% of its developers working on nothing but fixing bugs, they would love to make it 90% but you can't take brand new coders and just dump them into the SL code snake pit right off. This simply creates more bugs than it ever solves so the newbies get their feet wet setting up improvements and the like. Also, SL is looking at 4 companies right now working on SL like programs with more down the pike. If SL has any chance of surviving the future it has to add new features or become obsolete when the new competing programs hit the market.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-21-2007 04:52
Actually the latest client seems to have fixed the "items up your butt" issue for me.
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
06-21-2007 05:43
Items up ur butt are serverside related. When you tp, that server sends all your visible items UUID to the receiving server, packet loss, spikes etc, can cause the items to hang at your root prim on the avatar frame (your butt). The pelvis is considered the root prim.

There are many servers 'linked' to your avatar whilst ingame, asset server (your inventory), SIM server you are on and adjacent SIM servers, communication server, transaction server, script and textures are run via the SIM servers etc hence the name 'grid' is used to describe the whole network.
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
06-21-2007 07:34
From: AWM Mars
Items up ur butt are serverside related. When you tp, that server sends all your visible items UUID to the receiving server, packet loss, spikes etc, can cause the items to hang at your root prim on the avatar frame (your butt). The pelvis is considered the root prim.



In other words, if there is dropped communication between the client and server this can cause attachments to go up your avatar's booty like free dildos at a pride parade. This is a classic symptom of bad network connections, especially wireless.
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It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
Stitcher Sellery
Registered User
Join date: 1 Jun 2006
Posts: 72
06-21-2007 11:09
I hadn't had this problem for quite some time, then suddenly, it's happened. I had been in issue in the past, but since I hadn't had the problem for so long, I assumed it was fixed. It is something that started Wednesday (that being yesterday).

I have broadband cable internet (high speed). Curiously enough, why can't I detach the object so that I can reattach it? I am able to detach all but the jewelry and hair. I've tried detaching by clicking on the object, by going into edit, anddetaching, and have tried via the inventory. Three methods, all failing to detach the hair on my butt.

I must admit that after reloging many times, and spending 1.5 hours trying to get my avie normal again, I was highly ticked.

The problems with the graphics when standing on a poser, sitting, and standing up again are also something I have never experienced before.

So, am I like the only person who is having problems with misplaced prims all of the sudden? Am I the only one who's having the graphics problems all of the sudden?

I will uninstall <sigh> and reinstall the client again to see if that helps. I thought of that after I had gone to bed.... didn't get much sleep last night.... not so good for a fibro patient. :-( Frustration just doesn't get shut off easily (my problem). <sigh>
Object Pascale
moshi moshi
Join date: 27 Jan 2007
Posts: 648
06-21-2007 11:17
Which client? The main one or the first look voice one?
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
06-22-2007 05:14
The problem doesn't seem to exist for all users of SL, and can be related to either certain times of congestion and or sim's. Both spell out a common denominator.. the sim servers and internal network time dialations/packet loss. Obviously given the very nature of the whole system between client software and the server(s) OS is internet/intranet based, these are simply put, to be expected.
Using Data Packets, rather than try and create a continous data stream, is mainly for two reasons:
1) With continous data streams, only one user could use the system at a time. Any break in the stream, would potentially mean starting all over again without huge cache's.
2) Data packets, allow multiple users to use a network based system, all at the same time. Any 'breaks' in the stream of data packets, the system can recover quickly, by requesting just the lost packet. Smaller more managable cache's.

The very nature of the internet could not exist today, or at all, without using data packets. Invarably, due to the sheer quantity of users, and rapid expansion of global use of the network with billions of Data Packets flowing through the system every second, there are going to be bottlenecks and lost packets. Some programmes that are not so time critical can either proceed without redeeming every single packet, and this varies between programmes. It's hardly considered critical if a prim fails to render in the correct sequence in SL, where as positioning the Hubble Telescope is.
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