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Midnite Rambler
Registered Aussie
Join date: 13 May 2005
Posts: 146
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11-05-2005 13:11
Was trying to do some building last night (first time since 1.7 as my home sim has run so poorly nothing was possible) and noticed a whole lot of problems. When I try to resize a prim, it stretches to the size I want, but then seems to either snap-back to the size it originally was, or changes to some other random size. This is on unlinked prims, and even after the edit window is closed. Also when placing a prim it seems to move to some other random location, which may or may not have any relationship to where I was actually trying to place it. e.g next to another prim. This was both with position, and rotation. Another issue I have had is with texture sizing, again they seem to randomly resize, or revert back to the original size. Same goes for offset. I have found that typing in an exact figure is a sort of workaround for it. Which is fine for subsequent prims to match the first, but getting that first one right is a major hassle.
Just wondering if anyone else is experiencing these issues, or if yet again it is my sim having problems.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-05-2005 16:04
Yes. I have experienced much of this. With the things springing back to size, here is what I have found: 1. Previously, if you clicked on a linked set, and clicked "edit linked prim" to get the numbers of it, then clicked back to your single (unlinked) prim to work on it, you could do this numerous times, while "edit linked prim" remained checked. Now, you MUST undo "edit linked prim" in the window before you can do any editing to your single prim. 2. With textures, I have a prim, unlinked, and I am trying to change all four outside sides from "totally clear" to "blank" plus a color. After I do the first side, IF I still have the color or texture windows left up from it, it will not change on the second side. It still thinks you are still working on the first side. I have to click OUT of the color and texture windows, though I can leave the edit window itself up, in order to work on the second side of that single prim. Hope that helps. In other words, if something isn't working, get out of whatever window (or sometimes windows) you are in, and start again. It adds many more steps to building, but it works. Then again, what do I know? I didn't know what "client" means, despite 8 months of playing SL, so obviously, according to the General forum, I should just shut up, take my skateboard, and go home. coco <---- still mad at the general forum people
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Midnite Rambler
Registered Aussie
Join date: 13 May 2005
Posts: 146
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11-05-2005 16:26
Hi Coco, thanks for that information. I stumbled on the edit/close window/open window/edit thing as well, which sometimes helps. But more often than not, even after the edit window, and all other build related windows were closed, the prims would still change size, move, cycle through textures in my inventory, or whatever it was I had been doing last, and even combinations of all three. And this is on prims that are not linked, and have never been linked. I am guessing then now that I can vaguely see the world around me again, I still can't build without a great deal of stress because of bugs in building that 1.7 has introduced? I am sorry for what happened to you in General, without a doubt that was terribly uncalled for. Just remember that some people have a need to make themselves feel big/good or whatever by belittling others. Here in Australia we call it small man syndrome, even though some women seem to suffer from it too 
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-05-2005 17:32
OK, well, as to what you said about things just going back for no particular reason, that happened to me, too. I was fixing textures two or three nights ago while talking to a friend and noticed that when I went back, they had gone back to where they were before I fixed them! He said that had happened to him, too, and just to wait a while. Being the way I am, I didn't wait a while, but just kept working on the textures around the house. Eventually they all stuck where I wanted them to. Never had any cycling through textures in my inventory (though I HAVE had textures - completely random ones from my inventory - lodge themselves into the "content" page of a prim for no reason AT all, including once last night). The size snapping back happens on linked prims ALL THE TIME. To the point where I undo the prim before I edit it, and this has been my practice since before 1.7. I am, able, though, to MOVE a linked prim, add a texture, and automatically move it back to where it was using control-x. Had a bit of a time with things moving back to where they were before I moved them, right after 1.7. I just slowed down working, and kept at it, and eventually they would stay where I put them. I discovered THIS about that: I was moving them by putting in the number, say, the y coordinate. This I discovered NO LONGER WORKED. I started manually moving the prim into within .999 or less of where I wanted it to go. THEN when I put in the exact numbers I wanted it to go to, it would stay. Seems like I haven't had that problem much, though, in the past few nights. coco
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