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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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05-11-2006 13:15
Seriously what have you guys done to building?, if theres a way to fix this/or a burried option/debug please yell ;_; exsample 1 - Selection just make me cry to much
Can you see the arrows in this massive selection lines in Prim piles? cause i sure cant
 exsample 2 "Script Red Hell"
Highlighting anything that has a script red when you rotate cam in Building , so annoying
Yes this can be disabled somewhat in debug, but ;
1. it doesnt stay on when you relog
2. Try texturing several prims with the above on, oh wait you cant see what youre selecting
 Please tell me you guys are doing something about this  shove this post to wherever you think it should go, i dont know, theres sooo many 
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-11-2006 18:53
Heya Thili... for #1, TOOLS menu ---> uncheck SHOW HIDDEN SELECTION.
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Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
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05-11-2006 19:07
This will make those line a lot thinner. Fixes one prob  From: Eep Quirk Here's how to get rid of it. Make sure you're out of SL, open up C:\Documents and Settings\%USERPROFILE%\Application Data\SecondLife\user_settings\settings.ini and add these 2 lines (note the tab between the parameter and value): SelectionHighlightThickness .001 SelectionHighlightAlpha .5 Enjoy building in detail without those damn fading wireframe flares getting in the way! With a thickness of 0, masked/trapsparent prims don't appear highlighted unless partially underground or a non-masked/-transparent prim is in front of it. Oddly, setting SelectionHighlightThickness to 1 gives an interesting result. .1 is too big too. .01 looks like how SL normally is but I want a thin wireframe on masked/transparent prims and don't want to have to set this fading flare crap big enough to see these prims but making normal prim wireframes too thick. Grr, LL... Edit 1: OK, looks like .001 is just enough; edited original setting and removed SelectionHighlightAlpha since it's unnecessary. Edit 2: Re-added SelectionHighlightAlpha because it helps.
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
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05-13-2006 00:04
From: Torley Linden Heya Thili... for #1, TOOLS menu ---> uncheck SHOW HIDDEN SELECTION. OMG OMG OMG How long have we had this!?!?!?!?! I haven't been this happy since I discovered Debug>Rendering>Hide Selected Way, Way, Way Cool! Thanks, Torley! EDIT: And it's sticky! LOL  Yay!
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Prim Composer for 3dsMax -- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/
Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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05-13-2006 12:32
 Thanks Torley, SL is changing so much i cant keep up anymore. Hard to find what diffrent options actually do.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-15-2006 00:13
Glad you guys dig that, Shack and Thili--kudos to Brent who taught me it. I had the exact same reaction. 
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