Yes Kode Writer

all very exciting.
I've had a response back from Mr Russose of the pocket blender project. and confirmed that it IS openGL. although unfortunately, the openGL aspect of it was also the most pain in the butt to make work.
this is the email info i've received so far from the maker of blender pocket:
----------------------------
Hi,
I am not a programmer and I had to learn many thinks before porting
Blender

But I received lot of help from the open source community and
from the Blender community (even Ton answered my stupid questions).
Blender is really coded as a portable application so it eased my job.
What is important before porting an application is to know what
libraries are used and if they are already available for a PocketPC. For
Blender, the most problematic thinks was OpenGL and it requiered me lot
of work and I had to learn it... But it is a really an interesting
challenge

You also have to know how the application is written: in C/C++ or other
language?
But you can ask in the forum of Second Life to receive all these
information.
I hope it will help you,
Have lot of fun

Salvatore
----------------------------------- end quote
i had another hunt around on the net, and would like to ammend my previous post with regard to nokia, SL mobile is being made on the J2ME platform. the screenshot i saw of it just happened to be symbian... and is still not complete, but from what i gathered from the news, they've progressed although no release date set. but that still stands to reason, if they can get that to work through Java, then surely a pocket pc can handle it!
so, where to go from here!?
could do with a coder knowledgable in openGL, and pocket pc libraries i guess
anyone know anything about porting software to pocket pc?!
anyone got a spare bit of webspace to host a site/wiki/repository/forum ?