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Is it possible to avoid autologout?

Catherine Dollinger
Registered User
Join date: 11 May 2007
Posts: 26
07-30-2007 05:08
Hi every one,

apart from the current general hassle I've got a basic technical question which I ran across when reading about the campers in the other thread - is it possible to stay logged in when AFK for a considerable time? What I mean: how do those campers manage to stay logged in, I doubt they'll issue commands at the frontend to avoid autologout. As for me, if RL calls me off the keys, I frequently get logged out automatically if not moving. BTW, this applies also while I'm dancing and chatting - I got inactivity warnings at that situation as well...
Searched in the client/server menus but couldn't get a clue... maybe a script worn in a prim?

Thanks for some hints,
Cathy
IvanTwin Rogers
Registered User
Join date: 24 Jun 2003
Posts: 87
07-30-2007 05:25
some guys open over 200 to 300 ALT accounts and this guys go to camping areas and stole the second life money from sims owners. they can make hundred alts campings avatars and put for one hours in diferent regions for get the money from direrent areas, i know some scripts anti logoff :mad: this is a very dangerous problem in second life because this farmers or bots abusse with all resourses from lindens labs and all comunity

and sorry again for the english, i speak spanish

when i want buy some items and i see the shop have a camping area i dont buy nothing, i make a boicot to all areas with camping

the autolog is possible avoid, i know some scripts make that!
Catherine Dollinger
Registered User
Join date: 11 May 2007
Posts: 26
07-30-2007 06:02
Thank you for quoting what drew my curiosity to this subject :)
Actually, I'm still not sure how it actually works - I could not find a LSL function that would provide such means, as LSL action is usually not connected to UI communication. Am I right or wrong? There must be some kind of "frontend ping" to keep the communication up, right? As I could not find an entry in the menu I'd suspect some programming possibility - but what function might that be?
Just to set it clear: I don't want to spend my time camping, and I'm more than sceptic on this topic. I can understand that a new citicen might take this opportunity to get some small amounts, but I don't see any use in setting my AV somewhere for just some small Linden amounts to artificially increase the traffic in some shopping areas - and I don't depend on that. But avoiding autologout might be useful, even if I just hang out in my SL house.
Pushy Fitzgerald
Registered User
Join date: 7 Jan 2007
Posts: 13
07-30-2007 07:18
All depends on what SL uses to consider you 'afk'. If they look for activity, then that's one thing. If they took the easy way and look for how long you've been in 'Away' status then that is another thing. You can prevent going into 'Away' status very easily right from the debug menus if I recall correctly. This means that, if the option is selected, the only way your avatar will go into 'Away' status is if you select it from the menu or say "afk" but will not drop to 'Away' status for a period of inactivity.

Thinking a bit more on it, you could probably mimic movement using a program (perhaps some macro software or the like) that would enter input randomly that you select that SL would read as, say, camera rotate and therefore activity in your client.

I'm sure the whole thing was setup so that popular places (places that drew users therefore kept users in SL making SL popular and populated) would get rewarded for making Sl 'live'. It's obvious, though, that most campers aren't making SL 'live' anymore than arsenic and old lace. I'm sure a lot of shop owners (talking here about the ones who put in a few camping things not the ones who have half the store full of camping) put the camping there to help out new players who might not be able to aford to buy things. In that way camping can help the economy. The way it's been abused, though, I wonder if the benefits outweigh the downside.
Dusky Jewell
With hunger at her heels.
Join date: 25 Feb 2007
Posts: 9
07-30-2007 07:24
CTRL+ALT+D gets you the client menu.
Client/Character/Character Tests ---remove the X by Go Away/AFK when idle.
Any anti-idle object for sale is a scam, because the option to stop auto-logging out is right there in the client menu.
Nicholaz Beresford
The Mad Patcher
Join date: 14 May 2007
Posts: 70
07-30-2007 07:51
Dusky, that option (Ilde/AFK) is broken in the current official viewer as far as I know.
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
07-30-2007 07:55
From: Nicholaz Beresford
Dusky, that option (Ilde/AFK) is broken in the current official viewer as far as I know.


Which is fixed in Nicholaz's viewer :)
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Catherine Dollinger
Registered User
Join date: 11 May 2007
Posts: 26
07-30-2007 08:02
Pushy, Dusky - thank you very much for your help, I'll try that approach though I thought I had those selections made. And I know the extended menu quite well, I'm a constant victim in need to rebake textures.... If it's technically possible to get in later :o) I'll try again with that option.
Camera movement simulation might be a possibility - as I stated simple AV animation seems not to lead to that goal.

@Pushy: I my view the intentions of setting up camping possibilities are
a) Attract those who search for camping sites and thus drawing them to the place
b) Thereby increase the traffic, so that the place gets a higher position in search results
All by comparably small advertising expenses by paying the campers.

Some actually do support newcomers though, but often by setting up Money Trees. Or camping possibilities with a maximum sit time.

From the new citizen's view in search for opportunities to get some money which undoubtedly supports the in-world economy, it's clearly a benefit, and I don't oppose to it completly, I'd like to give everyone a chance to make some money. What I oppose clearly is the abuse already stated and larger camping areas with obviously only intention b) of above - a place that seems mostly unattractive in itself might need such advertising :)

[edit]About viewer patches to get the function working: are they available for Windows based clients as well or are they only seen on the Linux track?
[edit]Forget the question - I read it on Nicholaz' page :)