These forums are CLOSED. Please visit the new forums HERE
| is there a lower limit on force vectors on avatars? | |
| Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | 12-07-2002 17:06 I was playing around with the jetpack script a couple weeks ago, trying to make a way to slow down the avatar, i.e. multipling the force vector by a decimal, to gain more precision when walking.  But if i multiply the vector by a float, none of the speeds work, regardless of what the number they are multiplying by.  So i am wondering if this is a bug, or am i not understanding something?  Tomorrow or tonight, i am going to multiply the vector by (1/4) instead of .25, to see if that works any different. _____________________ i've got nothing.   | 
| Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | along the same lines 12-07-2002 19:07 i was helping a friend with the burning script which has an offset associated with it.  We tried to make the offset vector -.5 in the z by  CODE 
 but it said invalid type... now i know that vectors don't have to have integer calues in them, so what is happening here? _____________________ i've got nothing.   | 
| BuhBuhCuh Fairchild Professional BuhBuhCuh Join date: 9 Oct 2002 Posts: 503 | try this 12-08-2002 09:16 <0.0,0.0,-0.5> _____________________ START! Make your own movie in Second Life for The Take 5 Machinima Festival Films due Dec 4, screening Dec 7! http://www.alt-zoom.com/take5.htm | 
| Celerity Epoch Genius in absentia Join date: 13 Nov 2002 Posts: 179 | -. is invalid 12-08-2002 10:07 if you throw a 0 between them it's all good.  that one drove me insane for a long time. and it's not only vectors I don't think, I had the same problem with a straight float. | 
| Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | cool 12-08-2002 14:46 heh it would have taken me a long time to figure that one out!  course that only solves the one problem.  hmm I bet you need 0.## to do any kind of operations, I will test that this evening _____________________ i've got nothing.   | 
| Celerity Epoch Genius in absentia Join date: 13 Nov 2002 Posts: 179 | floats can be expressed as integers 12-08-2002 17:47 so while -.5 is invalid, -5 is a valid float, you don't need -5.0 |