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FCStPauli Dreier
Registered User
Join date: 25 Jan 2007
Posts: 5
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01-25-2007 07:32
Hi,
I´ve some trouble after detecting Hardware. The requester told that "AMD AGP Controller" was something wrong. After I decide that I don´t want to view a web page with more deailed information on this problem (cause there aren´t any more?!), I got another fault telling the following: Microsoft Visual C++ Runtime Library: Runtime Error! Abnormal Program Termination (on secondlife.exe). If I would see the "more detailed information" my browser pops up and SecondLife.exe caused an Application Error: The instruction at "0x700f0c8c" referenced memory at "0x03321f04". The memory could not be "read". Click on OK to terminate the program"...
My system: AMD 800, 448 MB Ram on Windows 2000 Professional with Service Pack 4. Graphic: NVidia GeForce2 MX/MX 400 (64 MB). Sound: Creative SB Live Value. DirectX 9.0c
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Keldaire DuCasse
Registered User
Join date: 24 Jan 2007
Posts: 18
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01-25-2007 07:50
From: FCStPauli Dreier Hi,
I´ve some trouble after detecting Hardware. The requester told that "AMD AGP Controller" was something wrong. After I decide that I don´t want to view a web page with more deailed information on this problem (cause there aren´t any more?!), I got another fault telling the following: Microsoft Visual C++ Runtime Library: Runtime Error! Abnormal Program Termination (on secondlife.exe). If I would see the "more detailed information" my browser pops up and SecondLife.exe caused an Application Error: The instruction at "0x700f0c8c" referenced memory at "0x03321f04". The memory could not be "read". Click on OK to terminate the program"...
My system: AMD 800, 448 MB Ram on Windows 2000 Professional with Service Pack 4. Graphic: NVidia GeForce2 MX/MX 400 (64 MB). Sound: Creative SB Live Value. DirectX 9.0c Well - first things first, you updated video and sound drivers? I don't see creative put out too many sound driver updates, but it wouldn't hurt to check www.creative.comAnd Video: www.nvidia.comMotherboard drivers there might concern me too - with the AGP controller issue. You know what type of motherboard you have? There are two possibilites there: Driver updates for Windows and BIOS (firmware) updates - proceed with caution doing and BIOS updates, a loss of power could well render your PC unusable - as well as the improper BIOS files - they could easily do that same, be certain you are applying the right BIOS update. If you haven't try updating sound and video first, then motherboard drivers. If all that doesn't work... well maybe someone else will have an idea? Also - after updating the drivers, you can try re-applying the Service Pack for Win2000, it's not as much of an issue as it used to be, but getting to current driver/patch levels can help a ton.
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FCStPauli Dreier
Registered User
Join date: 25 Jan 2007
Posts: 5
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01-25-2007 08:13
Hehe, yes - my graphic- and sounddrivers are uptodate, had updated them recently I´ve got this error (and before reporting them). The bios was uptodate, too, cause it first couldn´t even read my above 120gig-HD... but this was some times ago, but there wouldn´t be any amibiosrelated stuff which was newer than the actually.
And before you asked: Yes, my windows was up-to-date, too. This autoupdatething runs everyday (and couldn´t any stuff- not even at the optional ones, I´d checked that before).
I am usually a Debian-user - so I would check the Linuxclient now, as well, hopefully this alphastuff do it pretty more than the origin windows-viewer does... and if not it would told what´s going on (and not just these crappy error-#-thing like there). (and- of course - other opengl- and directx- stuff runs)
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FCStPauli Dreier
Registered User
Join date: 25 Jan 2007
Posts: 5
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01-25-2007 08:19
It might be a fault or just at #13 and #14 during 1000 tries: But now it seems to start. What I´ve done? I´ve change the graphic-deph from 16bit to 32bit But why this crap didn´t told me that instead this bug-error-#?!
Would tryout to start it a few times... if it´s just an fault that it runs now - or if I could reproduceable it..
Edit: LOL: NOW it told me everytime that it would need 32bit before it crashed (again). If I change the bitrate to 32 it seems that it would start. But that´s a bug imho...
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Keldaire DuCasse
Registered User
Join date: 24 Jan 2007
Posts: 18
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01-26-2007 07:25
Yes, I've found no shortage of bugs..
In making some gestures - I found if it save the gesture and tag it active during the save, it will go to say and not perform the gesture series.
If I save it as inactive, and then activate it from inventory, it works fine, lol
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