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Sculpted Prims - PRIM_SCULPT_TYPE_[NN]

Zora Spoonhammer
Registered User
Join date: 29 Jan 2006
Posts: 23
05-23-2007 17:15
Not sure if there's anyone who can actually answer this question, as I'm not certain the code has been written yet :-), but here goes anyway:

Does the "type" of the sculpted prim (sphere, torus, plane, etc.) affect anything other than stitching?

AFAIK, there's no way to actually change the sculpt type of a prim in the UI yet; they are all currently based on a sphere. However, llSetPrimitiveParams suggests that there will be new sculpt types in the near future.

Thanks!
Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
05-24-2007 16:01
Come on, does nobody have an answer on this? I would think someone with LL would be able to atleast give a simple yes/no.

Or is there a better place to post a question like this?

Zee
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
05-24-2007 16:07
From the wiki https://wiki.secondlife.com/wiki/Talk:Sculpted_Prims
rev 2 will include "plane-like", "cylinder-like" and "torus-like" shapes, to compliment the "sphere-like" shape. (basically, all permutations of open/closed on the ends.) --Qarl Linden 09:39, 28 April 2007 (PDT)
Zora Spoonhammer
Registered User
Join date: 29 Jan 2006
Posts: 23
05-24-2007 19:20
Exactly... but what are the technical differences between these types?

I'm writing an exporter, and I want to make sure I follow the spec--the last thing SL needs is one more broken tool. The differences between the upcoming sculpt types doesn't seem to be specified.

Thanks.