Poppet McGimsie
Proprietrix, WUNDERBAR
Join date: 28 Jul 2006
Posts: 197
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10-25-2006 07:54
1) there are two ways to set permissions on a new object: you can set them in world on the rezzed object, and you can set them with the object in your inventory by right clicking on the object and editing the properties of the object. Are these two ways supposed to be the same, or is one better than the other?
If I set perms on the rezzed object and then take it into my inventory and change the permissions by editing the properties on the object in inventory, is that the same thing as re-rezzing the object and changing its permissions in world?
2) I have an object that I want to sell, a box that has a bunch of linked objects in its inventory. The permissions on the linked objects are all set to modify/copy/no transfer when I put them in the box while it is rezzed in world. I then set the permissions on the box to modify/copy/no transfer and take it into my inventory. When I check its permissions in my inventory, they have been reset to no modify/no copy/no transfer.
3) If I then reset the permissions on the box in my inventory to modify/copy/no transfer and sell or send it to a client, the permissions are reset again, so that the box becomes no modify/no copy.
Am I doing something wrong or is this a bug?
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Adz Childs
Artificial Boy
Join date: 6 Apr 2006
Posts: 865
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10-25-2006 08:15
This is a bug. To be certain that your permissions settings stick, rez the object, change the perms, and take it back. Its not you. It has been addressed, here: http://blog.secondlife.com/2006/08/14/when-an-exploit-isnt-an-exploit/(LL Blog) From brentlinden: "The short of it: never change permissions on an object in your inventory" Followed up by "This is a long-standing issue that I’ve been told “isn’t trivial to fix”." IMO LL should disable the UI elements for this feature until its fixed. This was posted on Aug 11 with a promise of an status update in the future. I haven't heard one. If anyone has, please speak up.
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Poppet McGimsie
Proprietrix, WUNDERBAR
Join date: 28 Jul 2006
Posts: 197
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10-25-2006 08:39
I figured as much.
The problem though is that the permissions that I set on the rezzed object are the ones that are not sticking, but are changing when I take them back into inventory.
Given that I need to take objects back into inventory to drag them into the inventory of a box that I want to sell, or to send them to my client (by dragging from inventory into her profile), this is a problem.
Thanks so much for the link. I will peruse it : )
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Poppet McGimsie
Proprietrix, WUNDERBAR
Join date: 28 Jul 2006
Posts: 197
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10-25-2006 08:47
Okay maybe I see it now -- you need to set the permissions on any object before you ever take it into inventory. If you change the permissions on inventory objects by right-click-editing their properties, then the permissions will be reset to the ones they had when they were first taken into inventory every time you rezx the object.
Thus if you create an object and take it into your inventory without first setting its permissions, and you then set its permissions in your inventory, they will forever after re-rez with the default permissions.
This is how I interpret that information at the blog, and it also explains what I have been seeing. But is it right?
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Adz Childs
Artificial Boy
Join date: 6 Apr 2006
Posts: 865
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10-25-2006 09:29
you got it.
Do you LOVE it!?!?!
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Solaesta Kilian
Registered User
Join date: 26 Apr 2005
Posts: 16
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12-14-2006 13:18
I bought an item that was copy/mod/notransfer. In my inventory it showed the permissions correctly, and allowed me to copy it, rename it, and such, just as it should.
Then I rezzed a copy of it in-world so I could unlink parts of it that I didn't want. As soon as I rezzed it in world, it became nocopy. When I picked it up and put it back in my inventory, it showed up as nocopy/nomod/notransfer. I had hoped to keep copies of the modified version in various different folders, but now I can't, because I have to rez it in-world in order to unlink parts, and when I rez in-world it becomes nocopy.
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