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Harleywood Guru
Registered User
Join date: 26 Sep 2006
Posts: 3
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02-22-2007 09:32
I would like to know if there is anyway to determine if a message in a listen event was shouted. It would also be "nice" to know if it was just said or whispered too.
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Jacques Groshomme
Registered User
Join date: 16 Mar 2005
Posts: 355
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02-22-2007 09:35
Nope, sorry.
(Also, this question would best be asked in the Scripting forum.)
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Jacques Groshomme
Registered User
Join date: 16 Mar 2005
Posts: 355
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02-22-2007 09:38
Actually, if you wanted to fudge it, you could to some work with sensors to determine how far away the speaker is from your scripted object.
If its out of chat range, you can assume it shouted. There'd of course be instances where you assume incorrectly (such as a moving avatar/object going in and out of Say/Shout range), but you'd be right most of the time.
Although, since Say and Whisper range overlap, you couldn't safely determine which was used.
Of course, triggering a sensor every time listen is fired is a bad idea to begin with, unless you are using very exacting filterng in llListen.
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Harleywood Guru
Registered User
Join date: 26 Sep 2006
Posts: 3
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listen to shouts
02-22-2007 12:53
Jacques;
The sensor is a good idea for the shout except I do want to be able to be in my club and no have it lag so the sensor each time would not be good. I thought that since shout add's "firstname lastname shouted: " to the name there would be some bit set that would be testable. I appreciate the thoughts on it.
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