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NEW glitch found

Phillip Archer
Registered User
Join date: 18 Apr 2005
Posts: 13
06-02-2005 18:48
New glitch foudn was llUnsit after the patch it doesnt appear to be working heres an example script that no logner works
default
{
state_entry()
{
llSensorRepeat("","",AGENT,96,96,.1);
}
sensor(integer d){
integer i;
for(i = 0; i < d; i++)
{
llUnSit(llDetectedKey(i));
}
}
}

It will only unsit me and no one else now any idea?
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
06-02-2005 19:52
You don't get to unsit others unless:
1) They are over your land.
2) They are seated on the object containing the script.

If you used to be able to unseat avatars outside of those conditions, then a glitch was fixed. :)

BTW, that second "96" should be PI, and you never, ever need a repeated sensor happening that fast, 1.0 seconds should be the fastest you dare and then only if it's critical. Every five seconds would probably do just fine.
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