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Just a newb but...

Morphy Mousehold
Registered User
Join date: 11 May 2005
Posts: 5
05-15-2005 16:54
I was curious that if the apparent problem are scripts checking email 700 times a second, would it not make sense to simply stop/block that behavior/command until a patch is issued?

Call me crazy but it's what I would do as sysadmin for Second Life.

Then again, I only joined a few days ago so what does a newbee who uses other email applications to check email know?

And as requested by the SL application, I'm attaching my log file to help the developers determine why I keep getting result #7.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
05-15-2005 17:04
Morphy, this file would be best attached in an email to [email]support@secondlife.com[/email] after you've let them know in advance of the surrounding circumstances -- I wanted to let you know it contains your REAL NAME too, I don't know if that was intentional or not but I can't message you on here and I'm not inworld right now, so just wanted to let ya know about that. :)
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
05-15-2005 17:21
Morphy, just so you know, the inworld objects that send and receive E-mail are not there to check the E-mail of the user. What they do is send and receive E-mails to and from websites and other inworld objects. This is how if say you buy a new shirt for your av off a vendor website, SL knows to give it to you.

I do agree with you that some measure needs to be taken to stop these things from demanding so much resource, but shutting them down is not a viable answer. That would cripple many businesses and other projects that rely on object E-mail.
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