I am playing SL on a Toshiba Satellite A75-S211 which I have upgraded the Ram to 1.25 gigs and have never gotten very good frame rates. It runs an ATI Mobility Radeon 9000 IGP ... and I haven't located a third party driver which works better than what came in the machine
(so first off if you know of one, that would be a big help)Up until the recent "attack" I was running about 7.5 FPS which fell to about 1.5 fps after the "attack". Leaving me thinking that LL would get this straighten up shortly, as time went by I decided it must be my ISP, but today quite by accident I mad an appalling discovery.
I had created a box and was inside the box and moved with my camera outside the box and my fps shot higher than I have ever seen it before as high as 30 fps... taking away my thoughts of it being my ISP's fault. As soon as I got back inside the box with my camera view the frame rates fell back to piss poor.
This put my poor southern country boy mind in a quandary, why is this.... as I still don't have the tech skills to figure this out; I thought I would bring it to you guys and see if someone could help me figure out just what I can do to help myself.
I gathered as much data as I knew how and will present it here. here are my settings in preferences. disk cache size 500MB, have bandwidth set at 760, trying to render Avatar at normal (cause I like how good looking the women are in SL) Terrain Detail at none.... Graphic card memory at 128MB(recommended) object detail, Tree detail, and avatar detail at default... avatar vertex program checked show av in mouse look unchecked... draw distance at 64 meters, fog distance ratio at 1.4, drop draw distance if FPS < 4 ... Bumpiness Draw Distance: 4 ... Max particle count 256... outfit composite limit 2
The following is data I took from the statistic bar
The first column is camera outside the box no AV's visible (fps 12.5 to 30)
the second is camera inside the box with my Av
Third is camera outside the box with a single AV close and I think one outside my draw distance
FRS 12.7 2.1 6.5
bandwidth 5 kbps 4 kbps 7 kbs
packet loss 0.0 0.0 0.0
ping sim 92 msec 463 msec 127 msec
ping user 125 msec 490 msec 178 msec
Render
ktris drawn 12.3/fr 29.5/fr 16.5/fr
KTris drawn 157.2/sec 65.7/sec 111.6/sec
total objs 2385 2407 3439
pipeline
visible drawables 105 681 550
dirty Geom 35/fr 45/fr 46/fr
dirty light 16/fr 22/fr 20/fr
moveList 28dr 33/fr 43/fr
compiles 24/fr 39/fr 28/fr
verts Relit 1403/fr 1070/fr 1050/fr
Texture
count 696 729 747
raw count 32 38 38
GL Mem 134 134.3 145.5
formatted Mem 2.1 2.0 1.9
Raw Mem 3.5 3.6 3.6
Bound mem 28.7 80.0 58.9
network
Packets In 9/sec 11/sec 9/sec
Packets out 8/sec 3/sec 7/sec
objects 0 kbps 0 kbps 0 kbps
texture 0 kbps 0 kbps 0 kbps
Asset 0 kbps 0 kbps 0 kbps
Layers 3 kbps 2 kbps 2 kbps
Actual In 0 kbps 0 kbps 0 kbps
Actual out 0 kbps 0 kbps 0 kbps
VFS Pending OPS 0 0 kbps 0 kbps
simulator
Time Dialation 0.99 0.99 0.99
sim FPS 45 45 45
Physics FPS 44.8 44.7 44.7
Agent Updates/Sec 19.9 19.9 19.9
Main Agents 2 2 4
Child Agents 0 0 0
Objects 8998 8999 8987
active Objects 422 22 421
Active Scripts 2364 2354 2675
Script Perf 3806 3423 5623
packets In 76 35 91
packets Out 74 48 85
pending Downloads 0 0 0
pending uploads 0 0 0
time (ms)
Total Frame Time 22.3ms 22.3ms 22.3ms
Net Time 0.2 ms 1.8ms 1.5ms
Sim Time (Physics) 0.3ms 0.7ms 0.7ms
Sim Time (other) 1.5 ms 1.5ms 1.5ms
agent Time 0.1ms 0.2ms 0.2ms
Images Time 0.1 ms 0.0ms 0.0ms
Script Time 19.8 ms 20.0ms 19.6ms
Does any of this make any sense? Any Idea what I might be able to do to be able to enjoy the game, because I assure you .5 fps to 4 fps and the game is not enjoyable.
