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Avatar crossing sim border is causing time dialation

Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
10-28-2005 03:44
I am in Promissa, one of the empty sims in the north east side of the new continent and I have discovered that even though I am alone and the surrounding sims are empty as well I have discovered that crossing the sim boundary causes time dialation for the entire sim.

Each avatar that crosses a sim causes a 5% drop in time dialation and tends to drop the sim frame rate from 45 down to 39 for a few seconds. This may not sound like much but 5% is noticable. In a sim with a lot of avatars in it, dropping from 70% to 65% is gonna really be noticable especially in areas with a lot of crossings.

I just tried this at Furnation where time dialtion is currently running about 70%, I cross the border and it drops to 01% !. That means time stands still for a couple of seconds. Subsequent crossings caused drops of around 20%. This is also causing a 10fps drop in sim frame rate. It gets better. Teleporting causes a 30% in time dialation and a drop in frame rate from 44 to 32.

Something is borked here as this makes the game unplayable as just a couple of people entering or tping into a sim at the same time will grind it to a halt... as it is doing to Furnation Alpha.

This is a big one guys.
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It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-28-2005 03:58
ok ill be watching too
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
10-28-2005 12:24
Anyone else checking this out?

According to the Wiki, the sim fps and time dilation stats should not change unless there is a heavy load on the sim. New, empty sims are not under load and it should not be occuring.
_____________________
It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
10-28-2005 14:16
I would assume this is down to the sims completing region handoff, making sure all the right things have been moved from one sim to another attachments are bought with you etc and worn on arrival and that any im's are routed correctly to you and the vast amounts of other activities that goes on behind the scenes, on top of this, both you and the other av will do a 1 off request for each others textures, in busier sims the av will request everyones and they will request theirs etc, then obviously the sim has to rez all of the terrain and scenery for the av so all in all quite a busy few seconds
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
10-28-2005 14:47
I understand the mechanics behind why it is happening in that the sim is under increased load as you cross or tp into a sim, the problem is it isn't robbing from the script exicution the way one would expect. In an empty sim, with one script in it is still losing frame rate and having time dialation. In a full sim, it is grinding to a halt on every tp or border crossing. This was not a noticable issue in 1.6 but it is a huge one in 1.7. If this is supposed to be improved sim performance, I want to go back to 1.6.
_____________________
It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.