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New crashing errors :(

Necco Wolfe
Registered User
Join date: 18 Dec 2004
Posts: 15
12-22-2004 16:04
Okay, here's a new error I'm getting on connect, or shortly after connecting:

D:\linden-1.5-Branch-1-5\common\llgl\llimagegl.cpp(591):ERROR Texture bind failed

Any ideas?
Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
12-23-2004 10:32
The crash is caused by irrecoverable exception in our code. That is, it is falling into a situation
where our code says "if I get here, I'm hosed anyway, so I might as well crash now with information rather than crash later in some random spot".

I've brought it to the attention of some of the other developers in the hopes that they can figure out why you're falling into that error, or figure out how to make the code recover with more grace from that problem.

BTW, you can ignore the path in that error. That is merely showing the line number (with full path) of the error on the system where the executable was compiled (i.e. my Windoze workstation).
Necco Wolfe
Registered User
Join date: 18 Dec 2004
Posts: 15
12-23-2004 10:43
From: Andrew Linden
The crash is caused by irrecoverable exception in our code. That is, it is falling into a situation
where our code says "if I get here, I'm hosed anyway, so I might as well crash now with information rather than crash later in some random spot".

I've brought it to the attention of some of the other developers in the hopes that they can figure out why you're falling into that error, or figure out how to make the code recover with more grace from that problem.

BTW, you can ignore the path in that error. That is merely showing the line number (with full path) of the error on the system where the executable was compiled (i.e. my Windoze workstation).


Hmm, cool. If it helps I started noticing this after installing the new version that came out recently. At first it connected and I could move around a bit, then it crashed, now it sort of connects, then I can hear a bit of the streaming music playing, then it crashes. At first I thought it had to do with certain textures not loading right but who knows.