|
Tobor Mounier
Registered User
Join date: 2 Nov 2005
Posts: 4
|
12-20-2005 12:29
When creating a physical prim, say a ball (any shape, really), and you drop it on another prim it seems to float - never touches it.
Is there a way of stopping this, or is it a limitation due to collision checking, stopping prims merging?
It's a pain coz i'm trying to make a game where a (small) ball is rolling on a flat surface - doesn't look good with it floating above it...
Thanks.
|
|
Aurael Neurocam
Will script for food
Join date: 25 Oct 2005
Posts: 267
|
12-20-2005 12:45
unfortunately, there's a built-in 10cm gap in the physics engine. There's no way to change it, except by possibly adding a 10cm-thick phantom layer to your flat surface.
|
|
Tobor Mounier
Registered User
Join date: 2 Nov 2005
Posts: 4
|
12-20-2005 13:09
Thanks, thought that might have been the case  The phantom idea is what i used as a temp work around - have to make the real base rez it though as you can't link it.
|
|
Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
|
12-20-2005 13:22
I understand the gap in the physics engine, but if each prim has its position, size, etc set in stone via variables, how could they change?
|
|
Tobor Mounier
Registered User
Join date: 2 Nov 2005
Posts: 4
|
12-21-2005 11:11
The fact that they are physical means they react to external forces - so even if you set the position gravity, the 10cm gap rule, etc will act on it and it will move to a 'stable' position.
|