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Oh yeah, one thing I did notice RE. private sim...

Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
04-01-2005 01:23
Whilst I was briefly able to be on-line I noticed that my private sim is now on much older hardware (I noticed that the sim FPS was a lot lower than it normally is which is what made me curious) and it's on sim 200-something.

Uncle Linden's locked thread on this board said that the server performance pools were nearly in place, that was at the end of January. Two months later, I take it this is still no nearer? Otherwise, I wouldn't expect my private sim to be on such a low number would I?

Just curious as to progress on this issue...
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
04-01-2005 02:43
well, I havent been able to try 1.6 yet due to the four hour delay putting it way past my bed time. But I sure hope my sim isnt on a slower box. The only way it could be would be if they ported it to a commodore 64 :p



(yes I'm SO glad I was an early adopter of the private sim program)
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
04-01-2005 08:05
From: Kris Ritter
well, I havent been able to try 1.6 yet due to the four hour delay putting it way past my bed time. But I sure hope my sim isnt on a slower box. The only way it could be would be if they ported it to a commodore 64 :p

(yes I'm SO glad I was an early adopter of the private sim program)


haha, sometimes it does feel like that. I'd just like to know what the current state of play is as Uncle Linden's post at the end of January said it was close, but judging from the sim that Numbakulla is on after the reset, looks like it's something else that's been put on the back-burner after the promises.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
04-03-2005 01:39
Does anybody (hey Uncle, over here!) have any more information on this?
Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
04-03-2005 01:59
I too have noticed, that my sim fps sometimes drops to around 20 since the update... but even before that, my sim was going down alot, I had conversations with Lindens that said it really DIDN'T want to come back up one time *sigh*, it isn't good, it makes me not wanna spend time there :(
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
04-03-2005 03:14
From: Willow Zander
I too have noticed, that my sim fps sometimes drops to around 20 since the update... but even before that, my sim was going down alot, I had conversations with Lindens that said it really DIDN'T want to come back up one time *sigh*, it isn't good, it makes me not wanna spend time there :(


Willow go to Help -> About when you're on your island - it will tell you what sim number you're on.
Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
04-03-2005 04:27
From: Moopf Murray
Willow go to Help -> About when you're on your island - it will tell you what sim number you're on.



Ok.. I am on sim nooooooooooooooooo..... dun Dun DUN!!!!!

589?

Is that good?
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
04-03-2005 05:08
From: Willow Zander
Ok.. I am on sim nooooooooooooooooo..... dun Dun DUN!!!!!

589?

Is that good?
In theory, the higher, the better. Higher numbers means newer sims, on newer hardware. So yes, that's very good.
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Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
04-03-2005 05:44
In a town hall held in Dec :
/3/93/29014/1.html

from Cory Linden

From: someone
Also, estate owners will get the machines they paid for (or faster) rather than rotating onto the slow ones.


From: someone
However, as I said, this will take at least a couple of weeks, so *please* be nice to the grid monkey and liaisons in the meantime.


It is Extremely frustrating (to say the least) & I haven't heard ANYTHING more on this since then. At one point we were put on sim 28 (that was FUN..not) Get more then 5 people on the sim you couldn't even move.

It's been 3-4 months since this Town hall I too would love to know WHAT is being done & WHEN? I haven't heard anything more on it.

The other thing is when you are having issues on your sim it's YOUR fault. It's what you have on the sim..too many prims, scripts , Textures, etc...at times it's true but I know of specific situations where people were told this for months cleared their sims & got little increase on sim performance.

All this makes it hard to remember...What was the point of owning a private island sim again?

Nope, not happy knowing at any given time our sim (we payed $980 to buy a sim & $195 a month to maintain it ) can STILL be swapped out & put on ANY sim (sometimes to our advantage, most times not)

& don't even get me started on the fact that esate owners don't even have the appropriate tools to be able to manage their sims & of the tools that are there don't always work *sigh*

I love SL. My friends here & most of the lindens but this whole thing is wearing thin on me.
Coos Yellowknife
Registered User
Join date: 25 Jul 2004
Posts: 27
All sims are much slower on 1.6
04-03-2005 12:07
I have watched the numbers in several main grid and private Islands before and after updates to 1.6. I noticed slow servers in preview (only I was in that sim at the time) So I kept getting avg sim FPS before and after. Seems we took 30-50% hit in performance. No one in the sims were streaming video yet so that does not seem tobe the problem.

I am sure if we complain there will be some excuse to cover it. But I know the sims are slower now. :confused:
Lee Linden
llBuildMonkey();
Join date: 31 Dec 1969
Posts: 743
04-04-2005 09:48
As always, SimFPS != Performance... ;^)

As part of the conversion to 1.6, we made several changes to the servers. One side effect is that all regions now report lower SimFPS given the same load.

So, a given SimFPS number now indicates a smaller load on the server than it did before.

I'll try to make a full post regarding this today.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
04-04-2005 10:44
From: Lee Linden
As always, SimFPS != Performance... ;^)

As part of the conversion to 1.6, we made several changes to the servers. One side effect is that all regions now report lower SimFPS given the same load.

So, a given SimFPS number now indicates a smaller load on the server than it did before.

I'll try to make a full post regarding this today.


Whilst I understand that (and thanks for posting the more detailed thread in this forum now) I would like confirmation that the sim pooling is now in place as it's been a long time since we were told this would be in place - or is it still not happening? That was the original question on this thread.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
04-05-2005 11:55
Hello? Can you hear me? A simple "yes, we've now got the server pools operating" or "no, we still haven't got this ready months after we said we would" would suffice here but the only reply from a Linden on this thread had no bearing on the original server pool question. Could one of you Lindens just tell us what the state of play is with this please?
Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
04-05-2005 15:09
From: Moopf Murray
Whilst I understand that (and thanks for posting the more detailed thread in this forum now) I would like confirmation that the sim pooling is now in place as it's been a long time since we were told this would be in place - or is it still not happening? That was the original question on this thread.



Yup! We would also like an answer to that.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
04-06-2005 01:49
Right well I can only come to the conclusion from the lack of Linden input on the real topic of this thread that it's not in place and LL don't want to highlight that as it shows they've done nothing about it. Ho hum. Prove me wrong...
Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
04-06-2005 05:17
Yes, the lack of reponse is a bit concerning. Even if they aren't sure just say so. The thing is they said it would be done & it would be done within a length of time & it still hasn't been done. I don't think asking for an explanation here is unreasonable.
Lee Linden
llBuildMonkey();
Join date: 31 Dec 1969
Posts: 743
04-06-2005 09:30
Okay, it looks like I misread the post. My mistake.

Everything from about 140 to 450 or so is in the same processor class and is the same hardware. There's no performance difference between anything in that range. So, yes, most private islands should remain in that very broad range.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
04-06-2005 09:44
From: Lee Linden
Okay, it looks like I misread the post. My mistake.

Everything from about 140 to 450 or so is in the same processor class and is the same hardware. There's no performance difference between anything in that range. So, yes, most private islands should remain in that very broad range.


Your answer's still a little vague (and I can't believe that sim 140 - 450 have the same performance, but that's another issue) - is the sim pooling in place or not. You're saying "most" private islands, which is kinda fluffly on the topic. So: Yes or No? The answer's simple really :)
Lee Linden
llBuildMonkey();
Join date: 31 Dec 1969
Posts: 743
04-06-2005 17:11
The last word I had is that server classes are locked in place. It's been working so from from the overviews I've seen.

(The officially recognized "slow" hardware was in the sub-140 range, btw.)
Koose DeGroot
That Chopper Guy
Join date: 17 Sep 2004
Posts: 159
04-07-2005 13:15
So the "slow" servers have been throw out into the general masses then, and people like myself that have not bought an enitire sim, but have invested 100,000 lindens in a new public sim such as Healy, are stuck with sims such as the one I just got, sim16. I know you are in the high end of 600 if not in the sim700s now, so why not take this crap offline, or use it for testing. Yes, Im very very fustrated at this point with LL. I cant even move in this sim.

Care to reply to this ?
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Malana Spencer
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Join date: 18 Sep 2003
Posts: 368
04-08-2005 06:48
From: someone
(and I can't believe that sim 140 - 450 have the same performance, but that's another issue)


Yeah, I was just thinking that too.

From: someone
So the "slow" servers have been throw out into the general masses then, and people like myself that have not bought an enitire sim, but have invested 100,000 lindens in a new public sim such as Healy, are stuck with sims such as the one I just got, sim16. I know you are in the high end of 600 if not in the sim700s now, so why not take this crap offline, or use it for testing. Yes, Im very very fustrated at this point with LL. I cant even move in this sim.


Kind of makes you wonder why bother buying land in a new sim. or buying land at all for that matter.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
04-08-2005 06:57
From: Koose DeGroot
So the "slow" servers have been throw out into the general masses then, and people like myself that have not bought an enitire sim, but have invested 100,000 lindens in a new public sim such as Healy, are stuck with sims such as the one I just got, sim16. I know you are in the high end of 600 if not in the sim700s now, so why not take this crap offline, or use it for testing. Yes, Im very very fustrated at this point with LL. I cant even move in this sim.

Care to reply to this ?


Koose, that's not good news. There were lots of threads on the forum about the issues of sim age many months ago (which eventually prompted LL into accepting that there were differences between sim hardware - although they appear to have tempered that somewhat now judging from Lee's responses here) and I remember floating the idea that tier fees should be cheaper for those who end up on slower hardware. Needless to say there way no reply from a Linden to that suggestion, but I cannot see how they can continue to ignore the vast differences in service people are getting for the same money - that's not on.

I can totally understand your frustration. This was never just about private sims, it was about sims full stop. I think everybody appreciates that there will always be a disparity in hardware amongst the many sims and that they cannot all be upgraded en-mass. But if we accept that then there has to be someway to compensate those on old hardware for the length of time they are on it.